From snd.noise at gmail.com Tue Mar 5 12:41:36 2019 From: snd.noise at gmail.com (farid abdelnour) Date: Tue, 5 Mar 2019 09:41:36 -0300 Subject: =?UTF-8?Q?Caf=C3=A9_tonight?= Message-ID: Hi, Just a reminder that tonight we will be having our monthly café starting at 21h (CET) on IRC/Telegram. If you have given the refactoring a spin since the last testing day, we'd like your feedback. Cheers -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From drcce2001 at ntlworld.com Wed Mar 6 18:50:54 2019 From: drcce2001 at ntlworld.com (CCE) Date: Wed, 06 Mar 2019 18:50:54 +0000 Subject: System requirements Message-ID: Hi,I am just in the process of choosing a new bare-bones PC to replace my 9 year old system. Does Kdenlive have any up to date published system requirements? I know some NLEs recommend particular GPUs like Quadro or require technologies like Open GL. Does Kdenlive recommend or require anything like this? Are there any technologies that have known problems with Kdenlive (on Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like the look and price of AMD  Ryzen 7 1700. How does this perform with Kdenlive?Any guidance appreciated.ThanksChris  -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.reitsma at hccnet.nl Wed Mar 6 20:40:02 2019 From: j.reitsma at hccnet.nl (Jogchum Reitsma) Date: Wed, 6 Mar 2019 21:40:02 +0100 Subject: System requirements In-Reply-To: <20190306185118.268DE28D289@letterbox.kde.org> References: <20190306185118.268DE28D289@letterbox.kde.org> Message-ID: <204b0af9-a109-3620-ceb8-a94a3cd79067@hccnet.nl> Hi, I don't know the minimum requirements, but I have good experiences with this combination: # MSI GeForce GTX 1050 TI GAMING X 4G - Graphics # AMD Ryzen Threadripper 1920X                 - Processor # ASRock X399 TAICHI                                     - Motherboard It should be sufficient to render 4k video in reasonable time, but I didn't render 4k so far, so I can't review on that. While I assemble my hardware mostly myself, in this case I had the supplier install the processor on the motherboard; with the many contacts the processor has it's a bit risky. regards, Jogchum Op 06-03-19 om 19:50 schreef CCE: > Hi, > > I am just in the process of choosing a new bare-bones PC to replace my > 9 year old system. Does Kdenlive have any up to date published system > requirements? > > I know some NLEs recommend particular GPUs like Quadro or require > technologies like Open GL. Does Kdenlive recommend or require anything > like this? > > Are there any technologies that have known problems with Kdenlive (on > Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like the look and > price of AMD  Ryzen 7 1700. How does this perform with Kdenlive? > > Any guidance appreciated. > > Thanks > > Chris -------------- next part -------------- An HTML attachment was scrubbed... URL: From jacob at nerdonthestreet.com Thu Mar 7 00:24:42 2019 From: jacob at nerdonthestreet.com (Jacob Kauffmann) Date: Wed, 06 Mar 2019 19:24:42 -0500 Subject: System requirements In-Reply-To: <204b0af9-a109-3620-ceb8-a94a3cd79067@hccnet.nl> References: <20190306185118.268DE28D289@letterbox.kde.org> <204b0af9-a109-3620-ceb8-a94a3cd79067@hccnet.nl> Message-ID: <9eebce1d-51ae-46e4-a695-15ca18090e43@www.fastmail.com> Hi, Just another user here, I wanted to chime in that the Ryzen Chris mentioned would be great for rendering because it has a lot of cores, and MLT/Kdenlive usually takes advantage of multithreading fairly well while rendering. My 8-core Ryzen is definitely faster at rendering in Kdenlive than my 4-core i7 at a higher clock speed. I wouldn't go with a Quadro or FirePro. Unfortunately/fortunately, most open-source apps work best with consumer-level graphics cards (GeForce/Radeon). My understanding is that the developers are more likely to have these cards and their APIs are more likely to be open. Workstation-class cards will still work, but it will just end up being slower without the optimized drivers/API. At any rate, Kdenlive (and any other MLT-based editor) doesn't utilize GPU processing nearly as much as, say, DaVinci Resolve, so even though you might have a slightly better experience with higher-end graphics, you won't see dramatic improvements in rendering times or effect previewing. CPU is much more important right now. I'd love to be corrected by devs if I'm wrong on any of this. - Jacob Kauffmann On Wed, Mar 6, 2019, at 2:40 PM, Jogchum Reitsma wrote: > Hi, > > I don't know the minimum requirements, but I have good experiences with this combination: > > * MSI GeForce GTX 1050 TI GAMING X 4G - Graphics > * AMD Ryzen Threadripper 1920X - Processor > * ASRock X399 TAICHI - Motherboard > It should be sufficient to render 4k video in reasonable time, but I didn't render 4k so far, so I can't review on that. > While I assemble my hardware mostly myself, in this case I had the supplier install the processor on the motherboard; with the many contacts the processor has it's a bit risky. > regards, Jogchum > > Op 06-03-19 om 19:50 schreef CCE: >> Hi, >> >> I am just in the process of choosing a new bare-bones PC to replace my 9 year old system. Does Kdenlive have any up to date published system requirements? >> >> I know some NLEs recommend particular GPUs like Quadro or require technologies like Open GL. Does Kdenlive recommend or require anything like this? >> >> Are there any technologies that have known problems with Kdenlive (on Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like the look and price of AMD Ryzen 7 1700. How does this perform with Kdenlive? >> >> Any guidance appreciated. >> >> Thanks >> >> Chris > -------------- next part -------------- An HTML attachment was scrubbed... URL: From fozz at iodynamics.com Thu Mar 7 05:19:02 2019 From: fozz at iodynamics.com (Doran Barton) Date: Wed, 06 Mar 2019 22:19:02 -0700 Subject: System requirements In-Reply-To: <20190306185106.0178528D28F@letterbox.kde.org> References: <20190306185106.0178528D28F@letterbox.kde.org> Message-ID: <6908357.WsATuJP0PC@foo.fozzilinymoo.org> On Wednesday, March 6, 2019 11:50:54 AM MST CCE wrote: > Hi,I am just in the process of choosing a new bare-bones PC to replace my 9 > year old system. Does Kdenlive have any up to date published system > requirements? I know some NLEs recommend particular GPUs like Quadro or > require technologies like Open GL. Does Kdenlive recommend or require > anything like this? Are there any technologies that have known problems > with Kdenlive (on Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like > the look and price of AMD Ryzen 7 1700. How does this perform with > Kdenlive?Any guidance appreciated.ThanksChris I have a Ryzen 1700X with 32GB RAM and a GeForce GTX 1050 running Fedora. Kdenlive does great. The Ryzen 2700 is a great CPU and offers a nice performance boost over the 1700. If you can wait until July, the third generation (3700?) will be available. -- Doran L. Barton - Linux, Perl, Video, good fun, and more! "Directions: Use like regular soap." -- Seen on bar-soap packaging -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 195 bytes Desc: This is a digitally signed message part. URL: From evorster at gmail.com Thu Mar 7 05:27:10 2019 From: evorster at gmail.com (Evert Vorster) Date: Thu, 7 Mar 2019 07:27:10 +0200 Subject: System requirements In-Reply-To: <9eebce1d-51ae-46e4-a695-15ca18090e43@www.fastmail.com> References: <20190306185118.268DE28D289@letterbox.kde.org> <204b0af9-a109-3620-ceb8-a94a3cd79067@hccnet.nl> <9eebce1d-51ae-46e4-a695-15ca18090e43@www.fastmail.com> Message-ID: Hey there! Kdenlive will work with pretty ancient hardware, and there are many features in kdenlive especially to make editing video on older hardware a reasonable experience. However.... If money is no object, and you want a system that edits 4K footage smoothly: 1. Get as many CPU cores as possible, kdenlive will use them all. Look at server motherboards that take multiple CPU. 2. If you don't mind the quality/size tradeoff, recent nVidia cards will do hardware HEVC encodes, and is blazingly fast. (GTX 960 and up) 3. Get loads of RAM, I would not use less than 32GB for a new workstation. 4. If you can afford them, SSD storage, if not SSHD storage does also make the experience a lot more smooth. On my modest home system I can edit HD footage without proxies. (8 core i7, 24GB Ram, Two HD in raid 0 config, nVidia GTX 1060) If you don't feel like building one, ask Dell: https://www.dell.com/ng/business/p/precision-t7810-workstation/pd Good luck Evert Vorster Awesome Chapters Tours http://www.awesomechapters.com Tel: +264 (0) 811477690 On Thu, 7 Mar 2019 at 02:25, Jacob Kauffmann wrote: > Hi, > > Just another user here, I wanted to chime in that the Ryzen Chris > mentioned would be great for rendering because it has a lot of cores, and > MLT/Kdenlive usually takes advantage of multithreading fairly well while > rendering. My 8-core Ryzen is definitely faster at rendering in Kdenlive > than my 4-core i7 at a higher clock speed. > > I wouldn't go with a Quadro or FirePro. Unfortunately/fortunately, most > open-source apps work best with consumer-level graphics cards > (GeForce/Radeon). My understanding is that the developers are more likely > to have these cards and their APIs are more likely to be open. > Workstation-class cards will still work, but it will just end up being > slower without the optimized drivers/API. > > At any rate, Kdenlive (and any other MLT-based editor) doesn't utilize GPU > processing nearly as much as, say, DaVinci Resolve, so even though you > might have a slightly better experience with higher-end graphics, you won't > see dramatic improvements in rendering times or effect previewing. CPU is > much more important right now. > > I'd love to be corrected by devs if I'm wrong on any of this. > > - Jacob Kauffmann > > On Wed, Mar 6, 2019, at 2:40 PM, Jogchum Reitsma wrote: > > Hi, > > I don't know the minimum requirements, but I have good experiences with > this combination: > > > - MSI GeForce GTX 1050 TI GAMING X 4G - Graphics > > > - AMD Ryzen Threadripper 1920X - Processor > - ASRock X399 TAICHI - Motherboard > > It should be sufficient to render 4k video in reasonable time, but I > didn't render 4k so far, so I can't review on that. > > While I assemble my hardware mostly myself, in this case I had the > supplier install the processor on the motherboard; with the many contacts > the processor has it's a bit risky. > > regards, Jogchum > > > Op 06-03-19 om 19:50 schreef CCE: > > Hi, > > I am just in the process of choosing a new bare-bones PC to replace my 9 > year old system. Does Kdenlive have any up to date published system > requirements? > > I know some NLEs recommend particular GPUs like Quadro or require > technologies like Open GL. Does Kdenlive recommend or require anything like > this? > > Are there any technologies that have known problems with Kdenlive (on > Linux, Ubuntu Studio) thatxI shoukd avoid? I quite like the look and price > of AMD Ryzen 7 1700. How does this perform with Kdenlive? > > Any guidance appreciated. > > Thanks > > Chris > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From kolloom at hotmail.com Fri Mar 8 02:08:58 2019 From: kolloom at hotmail.com (Kolloom D) Date: Fri, 8 Mar 2019 02:08:58 +0000 Subject: System requirements In-Reply-To: References: Message-ID: My setup: 1700x ryzen, msi x470 gaming plus, rx470 reference Kdenlive does not have an official system requirement. I have worked with some 1080p footages, the rendering did not saturate my 1700x, only hovering around 25% - 50%. Could be higher for 4k. You should at least have 16GB of ram(i have only 8gb, had to close kdenlive before rendering) . I saw a post on the forum (quite dated), there seems to be some bugs around gpu rendering, in conjunction with multithreading, causes render to stuck at 99%. I would agree with Jacob on gpu rendering in general. However, software render produces higher quality render than fixed function hardware so you might as well use the cpu if time permits. The backend of kdenlive, mlt does not have dedicated developers at the time being. Everything is supported by the team who uses mlt (kdenlive included), so I wouldn't count on gpu rendering for the foreseeable future. The same thing should apply to other NLE that uses MLT as well ( such as flowblade ) -Thompson From informatica at actiu.net Fri Mar 8 10:00:14 2019 From: informatica at actiu.net (Narcis Garcia) Date: Fri, 8 Mar 2019 11:00:14 +0100 Subject: System requirements In-Reply-To: Message-ID: <94505196-e289-4b20-722b-b468db2ba230@actiu.net> Too many people has severe confusion between requirements and recommends. I've used Kdenlive with 2GiB of RAM and it works. El 8/3/19 a les 3:08, Kolloom D ha escrit: > My setup: 1700x ryzen, msi x470 gaming plus, rx470 reference > > Kdenlive does not have an official system requirement. > > I have worked with some 1080p footages, the rendering did not saturate > my 1700x, only hovering around 25% - 50%. Could be higher for 4k. You > should at least have 16GB of ram(i have only 8gb, had to close kdenlive > before rendering) . > > I saw a post on the forum (quite dated), there seems to be some bugs > around gpu rendering, in conjunction with multithreading, causes render > to stuck at 99%. I would agree with Jacob on gpu rendering in general. > However, software render produces higher quality render than fixed > function hardware so you might as well use the cpu if time permits. > > The backend of kdenlive, mlt does not have dedicated developers at the > time being. Everything is supported by the team who uses mlt (kdenlive > included), so I wouldn't count on gpu rendering for the foreseeable future. > > The same thing should apply to other NLE that uses MLT as well ( such as > flowblade ) > > > -Thompson > From jb at kdenlive.org Fri Mar 8 15:51:07 2019 From: jb at kdenlive.org (Jean-Baptiste Mardelle) Date: Fri, 08 Mar 2019 16:51:07 +0100 Subject: Merging of our refactoring code Message-ID: Hi all, No news for a long time since we were very busy working on our big rewrite. After many delays, we finally think it's time to merge! This means that in the next days, all these major changes will land in Kdenlive's git master, and is scheduled for the KDE Applications 19.04 release. Since we now rely on qml for the timeline, a few extra dependencies have been added, and QtMultimedia will also probably be added as a requirement to enable audio recording. For packagers or those compiling themselves, our development info page should give you all informations to successfully build the new version: https://community.kde.org/Kdenlive/Development#Installing_dependencies We hope everything goes smoothly and will be having a sprint near Lyon in France next week to fix the remaining issues. We all hope you will enjoy this new version, more details will appear in the next weeks. Regards Jean-Baptiste Mardelle From vpinon at kde.org Sun Mar 10 21:57:10 2019 From: vpinon at kde.org (Vincent Pinon) Date: Sun, 10 Mar 2019 22:57:10 +0100 Subject: System requirements In-Reply-To: <94505196-e289-4b20-722b-b468db2ba230@actiu.net> References: <94505196-e289-4b20-722b-b468db2ba230@actiu.net> Message-ID: <1766416.YZNjbcVQMA@pad> Le vendredi 8 mars 2019, 11:00:14 CET Narcis Garcia a écrit : > Too many people has severe confusion between requirements and recommends. > I've used Kdenlive with 2GiB of RAM and it works. I fully agree: absolute requirements are rather low, I've done small demo projects with Atom+2G RAM... but had to be patient :) Thanks to proxies, editing can be smooth on almost any machine. Some years ago due to memory leaks we needed several GB RAM to complete big projects rendering while keeping app open, but that's now over. I would just advise not to go for NVidia due to proprietary drivers nightmare (crashes & incompatibilities, Wayland questions...) (yet many users still use NVidia cards successfully and we have hardware encoding profiles for their hardware)... We should write this topic in a FAQ on a wiki for quick answer, as the question comes rather often on forums & IRC... volunteers ? :) Vincent From kolloom at hotmail.com Fri Mar 15 04:23:40 2019 From: kolloom at hotmail.com (Kolloom D) Date: Fri, 15 Mar 2019 04:23:40 +0000 Subject: Wiki edits: FAQ for system requirement (draft) Message-ID: Good day. Not sure if dev listing is the right place to post this... In light of recent mail list discussion I wrote up this short FAQ regarding system requirement for running kdenlive. Please take a look. https://userbase.kde.org/User:Thompsony/draft/sys_req A couple points that I feel need further clarification: * Whats the status on wayland support? * Vincent mentioned hardware encoding profiles for nvidia gpus, are those something that is include in the installation or are they on a stickie somewhere I overlooked? * I assume the appimage ships with gpu acceleration enabled? First time contributing to floss projects so excuse me if what I wrote is totally factually incorrect.  :p Thompson From jacob at nerdonthestreet.com Fri Mar 15 07:53:52 2019 From: jacob at nerdonthestreet.com (Jacob Kauffmann) Date: Fri, 15 Mar 2019 03:53:52 -0400 Subject: Wiki edits: FAQ for system requirement (draft) In-Reply-To: References: Message-ID: "AMD GPUs are not supported on linux at this point." As a user of a Vega 64 with Kdenlive, I have to contest this right off the bat... In all seriousness, that's a blatantly false statement that needs heavy qualification or removal. - Jacob Kauffmann On Thu, Mar 14, 2019, at 11:24 PM, Kolloom D wrote: > Good day. Not sure if dev listing is the right place to post this... In > light of recent mail list discussion I wrote up this short FAQ regarding > system requirement for running kdenlive. Please take a look. > > https://userbase.kde.org/User:Thompsony/draft/sys_req > > A couple points that I feel need further clarification: > > * Whats the status on wayland support? > * Vincent mentioned hardware encoding profiles for nvidia gpus, are > those something that is include in the installation or are they on a > stickie somewhere I overlooked? > * I assume the appimage ships with gpu acceleration enabled? > > First time contributing to floss projects so excuse me if what I wrote > is totally factually incorrect.  :p > > > Thompson > > From jdd at dodin.org Fri Mar 15 07:43:33 2019 From: jdd at dodin.org (jdd at dodin.org) Date: Fri, 15 Mar 2019 08:43:33 +0100 Subject: Wiki edits: FAQ for system requirement (draft) In-Reply-To: References: Message-ID: Le 15/03/2019 à 05:23, Kolloom D a écrit : > Good day. Not sure if dev listing is the right place to post this... In > light of recent mail list discussion I wrote up this short FAQ regarding > system requirement for running kdenlive. Please take a look. > > https://userbase.kde.org/User:Thompsony/draft/sys_req > > A couple points that I feel need further clarification: > I never could make proxys work, do this get better recently? I have a decent computer (i7, 16Gb ram), use kdenlive since several years. my problem is not really rendering, but viewing the project when several filters are used (specially rotation, resize and co) thanks jdd -- http://dodin.org From kolloom at hotmail.com Sat Mar 16 04:35:00 2019 From: kolloom at hotmail.com (Kolloom D) Date: Sat, 16 Mar 2019 04:35:00 +0000 Subject: Wiki edits: FAQ for system requirement (draft) In-Reply-To: References: Message-ID: > As a user of a Vega 64 with Kdenlive Would you mind sharing your rendering profiles? Gpu rendering requires either h264_amf or hevc_amf. I got this information from this table https://trac.ffmpeg.org/wiki/HWAccelIntro > but viewing the project when several filters are used (specially rotation, resize and co) I think proxy only deal with clips resolution but not the effects that are applied on top. I would have put "use preview quality under composite will also improve the performance" but there are some nasty bugs that makes preview and high quality effects inconsistent. https://invent.kde.org/kde/kdenlive/issues/84 From b-misc at gmx.ch Sat Mar 16 09:29:52 2019 From: b-misc at gmx.ch (B.M.) Date: Sat, 16 Mar 2019 10:29:52 +0100 Subject: Strange problem with music Message-ID: <4182710.gbAk6uhHeq@engiadina> Hi list I'm encountering a really strange problem with kdenlive - steps to reproduce it: Create new project (HD or, QHD, doesn't matter) Add audio to project bin (e.g. flac 44100 Hz or wav 48000, doesn't matter) Play audio: it works Add it to an audio track: it works Save file Restart kdenlive Open project file Play audio clip in timeline or project bin: it doesn't work, i.e. I cannot hear any sound Remove audio clip from project file (and timeline) Re-add it to project bin: it plays normally Re-add it to the timeline: it plays But note: if I add video clips (which include audio as well), they work as expected. So in my main project (not this minimalistic test project), all audio tracks work except the music audio track. Version: 18.08.2 on Debian stable, but it doesn't matter - app image 17.12.0d doesn't work either. Any hint, where to look at? Best regards and thanks a lot for your help, Bernd From jacob at nerdonthestreet.com Sat Mar 16 19:47:27 2019 From: jacob at nerdonthestreet.com (Jacob Kauffmann) Date: Sat, 16 Mar 2019 15:47:27 -0400 Subject: Wiki edits: FAQ for system requirement (draft) In-Reply-To: References: Message-ID: >> As a user of a Vega 64 with Kdenlive > > Would you mind sharing your rendering profiles? GPU rendering requires either h264_amf or hvec_amf. I got this information from this table https://trac.ffmpeg.org/wiki/HWAccelIntro I don't use GPU rendering, it's never worked for me on AMD or NVIDIA. You said that your wiki page was a "short FAQ regarding system requirement for running kdenlive." The section of the wiki page I was responding to is titled "GPU support" and your statement literally says that "AMD GPUs are not supported on linux at this point." There is absolutely no indication anywhere that you were talking about GPU RENDERING. If you're talking about rendering, I would re-title your section "GPU Rendering Support" or just "GPU Rendering," and make the sentence say something like "Hardware rendering with AMD GPUs is not supported on Linux at this point." Personally, I think the "System Requirements" page you have right now is far too simplified. The only non-GPU related specs you have listed right now are "2GB ram and atom processors," and I can tell you right now that those specs would NOT be enough for most of my projects (although I've used Kdenlive with that type of system for audio-only edits before). Proxy clips are a workaround for not meeting the system requirements for your particular project, in my experience. Slowness of playback can be solved by using an intra-frame compressed editing codec (not just throwing in MP4s) and using a storage device fast enough to read that high-bitrate editing codec (ProRes is unusable for me when reading off of a hard drive, but works great when reading off of an NVMe SSD.) Part of what makes Kdenlive great is that it has very low overhead and it lets you decide what the requirements will be, because it gets out of the way performance-wise and lets you use either higher- or lower-quality source clips to match your system's capabilities. (The downside is that Kdenlive/MLT are not very optimized to take advantage of hardware, but that's just the situation we're in right now.) Maybe you could organize your wiki page by type of project-- a 4K project with effects should have X requirements, a high-bitrate 1080p project should have Y requirements, a low-bitrate 720p project should have Z requirements. Then have a section that says, if you're trying to break these guidelines, it's a good time to use proxy clips. That way you can have some detailed information rather than just generalizing with an absolute minimum. - Jacob Kauffmann On Fri, Mar 15, 2019, at 11:35 PM, Kolloom D wrote: > > As a user of a Vega 64 with Kdenlive > > Would you mind sharing your rendering profiles? Gpu rendering requires > either h264_amf or hevc_amf. I got this information from this table > https://trac.ffmpeg.org/wiki/HWAccelIntro > > > > but viewing the project when several filters are used (specially > rotation, resize and co) > > I think proxy only deal with clips resolution but not the effects that > are applied on top. I would have put "use preview quality under > composite will also improve the performance" but there are some nasty > bugs that makes preview and high quality effects inconsistent. > > https://invent.kde.org/kde/kdenlive/issues/84 > > > > > From powergame_coder2 at yahoo.com Sun Mar 17 09:52:39 2019 From: powergame_coder2 at yahoo.com (Mehdi Haghgoo) Date: Sun, 17 Mar 2019 09:52:39 +0000 (UTC) Subject: Kdenlive doesn't work after updating my Fedora 29 References: <668297921.10143763.1552816359099.ref@mail.yahoo.com> Message-ID: <668297921.10143763.1552816359099@mail.yahoo.com> I updated my Fedora 29 packages last night with dnf update abd suddenly Kdeblive fails to start. on startup, it shows a dialog asking the location of melt. I found melt in the freeze package and installed. Kdenlive started but cannot render. Says "rendering crashed unknown option p" the moment I start rendering. Any ideas how to fix this? Sent from Yahoo Mail on Android -------------- next part -------------- An HTML attachment was scrubbed... URL: From b-misc at gmx.ch Mon Mar 18 07:43:05 2019 From: b-misc at gmx.ch (B.M.) Date: Mon, 18 Mar 2019 08:43:05 +0100 Subject: Strange problem with music In-Reply-To: <4182710.gbAk6uhHeq@engiadina> References: <4182710.gbAk6uhHeq@engiadina> Message-ID: <1B60D5F8-EC16-4628-8EE1-4B59CB140DDC@gmx.ch> I'm one step further now: If I open the project file with kdenlive started by another user it works fine. So there has to be a problem with my kdenlive settings files (not project settings/project file). Bernd Am 16. März 2019 10:29:52 MEZ schrieb "B.M." : >Hi list > >I'm encountering a really strange problem with kdenlive - steps to >reproduce >it: > >Create new project (HD or, QHD, doesn't matter) >Add audio to project bin (e.g. flac 44100 Hz or wav 48000, doesn't >matter) >Play audio: it works >Add it to an audio track: it works >Save file >Restart kdenlive >Open project file >Play audio clip in timeline or project bin: it doesn't work, i.e. I >cannot >hear any sound >Remove audio clip from project file (and timeline) >Re-add it to project bin: it plays normally >Re-add it to the timeline: it plays > >But note: if I add video clips (which include audio as well), they work >as >expected. So in my main project (not this minimalistic test project), >all >audio tracks work except the music audio track. > >Version: 18.08.2 on Debian stable, but it doesn't matter - app image >17.12.0d >doesn't work either. > >Any hint, where to look at? > >Best regards and thanks a lot for your help, >Bernd -------------- next part -------------- An HTML attachment was scrubbed... URL: From alriddoch at googlemail.com Mon Mar 18 10:45:31 2019 From: alriddoch at googlemail.com (Alistair Riddoch) Date: Mon, 18 Mar 2019 10:45:31 +0000 Subject: Kdenlive doesn't work after updating my Fedora 29 In-Reply-To: <668297921.10143763.1552816359099@mail.yahoo.com> References: <668297921.10143763.1552816359099.ref@mail.yahoo.com> <668297921.10143763.1552816359099@mail.yahoo.com> Message-ID: What version of mlt do you currently have on your system? mlt had two recent updates, the first was 6.12.0-6 which looks like it unintentionally broke a vital patch, necessary to prevent crashes. This patch was re-enabled for mlt 6.12.0-7. On Sun, Mar 17, 2019 at 9:52 AM Mehdi Haghgoo wrote: > I updated my Fedora 29 packages last night with dnf update abd suddenly > Kdeblive fails to start. on startup, it shows a dialog asking the location > of melt. I found melt in the freeze package and installed. Kdenlive started > but cannot render. Says "rendering crashed unknown option p" the moment I > start rendering. > > Any ideas how to fix this? > > Sent from Yahoo Mail on Android > > -- Alistair Riddoch alriddoch at googlemail.com http://alistairriddoch.org/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From snd.noise at gmail.com Mon Mar 18 13:48:30 2019 From: snd.noise at gmail.com (farid abdelnour) Date: Mon, 18 Mar 2019 10:48:30 -0300 Subject: Kdenlive doesn't work after updating my Fedora 29 In-Reply-To: References: <668297921.10143763.1552816359099.ref@mail.yahoo.com> <668297921.10143763.1552816359099@mail.yahoo.com> Message-ID: Hi, Note you can always use the AppImage which we provide in the download section in the website and after 19.04 you can get the Flatpak version from Flathub. Em seg, 18 de mar de 2019 às 07:45, Alistair Riddoch < alriddoch at googlemail.com> escreveu: > What version of mlt do you currently have on your system? > > mlt had two recent updates, the first was 6.12.0-6 which looks like it > unintentionally broke a vital patch, necessary to prevent crashes. > This patch was re-enabled for mlt 6.12.0-7. > > On Sun, Mar 17, 2019 at 9:52 AM Mehdi Haghgoo > wrote: > >> I updated my Fedora 29 packages last night with dnf update abd suddenly >> Kdeblive fails to start. on startup, it shows a dialog asking the location >> of melt. I found melt in the freeze package and installed. Kdenlive started >> but cannot render. Says "rendering crashed unknown option p" the moment I >> start rendering. >> >> Any ideas how to fix this? >> >> Sent from Yahoo Mail on Android >> >> > > > -- > Alistair Riddoch > alriddoch at googlemail.com > http://alistairriddoch.org/ > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From informatica at actiu.net Mon Mar 18 13:53:44 2019 From: informatica at actiu.net (Narcis Garcia) Date: Mon, 18 Mar 2019 14:53:44 +0100 Subject: Flatpack vs Appimage vs Snap vs Distro packages Message-ID: <93f79366-0898-b0ba-44fd-585710d1c467@actiu.net> Is there any documentation page that compares these four forms of install & update? Thanks. From alriddoch at googlemail.com Mon Mar 18 16:51:35 2019 From: alriddoch at googlemail.com (Alistair Riddoch) Date: Mon, 18 Mar 2019 16:51:35 +0000 Subject: Kdenlive doesn't work after updating my Fedora 29 In-Reply-To: <551533310.11407179.1552927793156@mail.yahoo.com> References: <668297921.10143763.1552816359099.ref@mail.yahoo.com> <668297921.10143763.1552816359099@mail.yahoo.com> <1809805635.11387584.1552926815005@mail.yahoo.com> <97218057.4008775.1552927382335@mail.yahoo.com> <551533310.11407179.1552927793156@mail.yahoo.com> Message-ID: Do you have a command called mlt-melt on your system? If so, I think that's the one kdenlive wants. The melt command inside the freeze package is something completely different, and definitely not what it wants. Al On Mon, Mar 18, 2019 at 4:49 PM Mehdi Haghgoo wrote: > > BTW, I seem to have only mlt libs not mlt program. /usr/lib64/mlt/ and > /usr/share/mlt/ > > Sent from Yahoo Mail on Android > > > On Mon, Mar 18, 2019 at 8:13 PM, Mehdi Haghgoo > wrote: > 6.12.0-7 > > Sent from Yahoo Mail on Android > > > On Mon, Mar 18, 2019 at 8:08 PM, Alistair Riddoch > wrote: > rpm -q mlt > > On Mon, Mar 18, 2019 at 4:33 PM Mehdi Haghgoo > wrote: > > I have no idea and don't know a way of determining it, despite doing some > Web queries. > > Sent from Yahoo Mail on Android > > > On Mon, Mar 18, 2019 at 2:15 PM, Alistair Riddoch > wrote: > What version of mlt do you currently have on your system? > > mlt had two recent updates, the first was 6.12.0-6 which looks like it > unintentionally broke a vital patch, necessary to prevent crashes. > This patch was re-enabled for mlt 6.12.0-7. > > On Sun, Mar 17, 2019 at 9:52 AM Mehdi Haghgoo > wrote: > > I updated my Fedora 29 packages last night with dnf update abd suddenly > Kdeblive fails to start. on startup, it shows a dialog asking the location > of melt. I found melt in the freeze package and installed. Kdenlive started > but cannot render. Says "rendering crashed unknown option p" the moment I > start rendering. > > Any ideas how to fix this? > > Sent from Yahoo Mail on Android > > > > > -- > Alistair Riddoch > alriddoch at googlemail.com > http://alistairriddoch.org/ > > > > -- > Alistair Riddoch > alriddoch at googlemail.com > http://alistairriddoch.org/ > > -- Alistair Riddoch alriddoch at googlemail.com http://alistairriddoch.org/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From aacid at kde.org Tue Mar 19 08:05:28 2019 From: aacid at kde.org (Albert Astals Cid) Date: Tue, 19 Mar 2019 09:05:28 +0100 Subject: Announcement text for the KDE Applications 19.04 release In-Reply-To: <2d6a258d-a94c-4381-d257-28e916586e7f@kde.org> References: <2d6a258d-a94c-4381-d257-28e916586e7f@kde.org> Message-ID: <3163786.UD0HMO3LZW@xps> El dimarts, 19 de març de 2019, a les 1:32:44 CET, Christoph Feck va escriure: > Hello developers, > > the Applications/19.04 branches have been created, which means the > branches are feature-frozen. Our first release for 2019 is nearing! Christoph made a small mistake reading the schedule here, the feature freeze is still not there and it's coming in 2 days, but yeah you should really really be sure you're commiting all your stuff to Applications/19.04 ASAP otherwise we'll be a bit upset when come friday and we can't build stuff ;) Cheers, Albert > > Please help our promotion team to write an announcement text that > summarizes all the work that went into KDE Applications since our 18.12 > release. > > I created https://phabricator.kde.org/T10636 which has a link for the > Etherpad document at https://notes.kde.org/p/applications_19.04_new_features > > Please fill this document in the next few days. > > From b-misc at gmx.ch Tue Mar 19 09:18:23 2019 From: b-misc at gmx.ch (B.M.) Date: Tue, 19 Mar 2019 10:18:23 +0100 Subject: Strange problem with music - please help! In-Reply-To: <1B60D5F8-EC16-4628-8EE1-4B59CB140DDC@gmx.ch> References: <4182710.gbAk6uhHeq@engiadina> <1B60D5F8-EC16-4628-8EE1-4B59CB140DDC@gmx.ch> Message-ID: <1585388.SWhNjqyTgP@engiadina> Well, now I have the same problem with the second user as well. Most of the time it doesn't work, but once yesterday it did work: First I started rendering of my 1h movie, but music was missing entirely (although it played fine before and a short testfile did play as well as render fine before). After the render had finished and I'd noticed the missing audio, I somehow could at least render just the audio to a wav file, including all music clips. I than just replaced the audio in the mp4 using ffmpeg. But: today, when I wanted to correct a few minor things in the whole movie, I could open the project with working music, neither for my user neither for yesterday's. I already removed all config and cache files named *kdenlive*... Any hint where I can look at? Thank you so much! Bernd On Montag, 18. März 2019 08:43:05 CET B.M. wrote: > I'm one step further now: > If I open the project file with kdenlive started by another user it works > fine. So there has to be a problem with my kdenlive settings files (not > project settings/project file). > > Bernd > > Am 16. März 2019 10:29:52 MEZ schrieb "B.M." : > >Hi list > > > >I'm encountering a really strange problem with kdenlive - steps to > >reproduce > >it: > > > >Create new project (HD or, QHD, doesn't matter) > >Add audio to project bin (e.g. flac 44100 Hz or wav 48000, doesn't > >matter) > >Play audio: it works > >Add it to an audio track: it works > >Save file > >Restart kdenlive > >Open project file > >Play audio clip in timeline or project bin: it doesn't work, i.e. I > >cannot > >hear any sound > >Remove audio clip from project file (and timeline) > >Re-add it to project bin: it plays normally > >Re-add it to the timeline: it plays > > > >But note: if I add video clips (which include audio as well), they work > >as > >expected. So in my main project (not this minimalistic test project), > >all > >audio tracks work except the music audio track. > > > >Version: 18.08.2 on Debian stable, but it doesn't matter - app image > >17.12.0d > >doesn't work either. > > > >Any hint, where to look at? > > > >Best regards and thanks a lot for your help, > >Bernd -------------- next part -------------- An HTML attachment was scrubbed... URL: From snd.noise at gmail.com Tue Mar 19 12:57:58 2019 From: snd.noise at gmail.com (farid abdelnour) Date: Tue, 19 Mar 2019 09:57:58 -0300 Subject: Strange problem with music - please help! In-Reply-To: <1585388.SWhNjqyTgP@engiadina> References: <4182710.gbAk6uhHeq@engiadina> <1B60D5F8-EC16-4628-8EE1-4B59CB140DDC@gmx.ch> <1585388.SWhNjqyTgP@engiadina> Message-ID: Hi replying quickly from phone. Are you by any chance using the gain effect? Could you try to disable it if so and test. Em ter, 19 de mar de 2019 06:18, B.M. escreveu: > Well, now I have the same problem with the second user as well. Most of > the > > time it doesn't work, but once yesterday it did work: > > > > First I started rendering of my 1h movie, but music was missing entirely > > (although it played fine before and a short testfile did play as well as > render > > fine before). > > > > After the render had finished and I'd noticed the missing audio, I somehow > > could at least render just the audio to a wav file, including all music > clips. > > I than just replaced the audio in the mp4 using ffmpeg. > > > > But: today, when I wanted to correct a few minor things in the whole > movie, I > > could open the project with working music, neither for my user neither for > > yesterday's. > > > > I already removed all config and cache files named *kdenlive*... > > Any hint where I can look at? > > > > Thank you so much! > > Bernd > > > > > > On Montag, 18. März 2019 08:43:05 CET B.M. wrote: > > > I'm one step further now: > > > If I open the project file with kdenlive started by another user it works > > > fine. So there has to be a problem with my kdenlive settings files (not > > > project settings/project file). > > > > > > Bernd > > > > > > Am 16. März 2019 10:29:52 MEZ schrieb "B.M." : > > > >Hi list > > > > > > > >I'm encountering a really strange problem with kdenlive - steps to > > > >reproduce > > > >it: > > > > > > > >Create new project (HD or, QHD, doesn't matter) > > > >Add audio to project bin (e.g. flac 44100 Hz or wav 48000, doesn't > > > >matter) > > > >Play audio: it works > > > >Add it to an audio track: it works > > > >Save file > > > >Restart kdenlive > > > >Open project file > > > >Play audio clip in timeline or project bin: it doesn't work, i.e. I > > > >cannot > > > >hear any sound > > > >Remove audio clip from project file (and timeline) > > > >Re-add it to project bin: it plays normally > > > >Re-add it to the timeline: it plays > > > > > > > >But note: if I add video clips (which include audio as well), they work > > > >as > > > >expected. So in my main project (not this minimalistic test project), > > > >all > > > >audio tracks work except the music audio track. > > > > > > > >Version: 18.08.2 on Debian stable, but it doesn't matter - app image > > > >17.12.0d > > > >doesn't work either. > > > > > > > >Any hint, where to look at? > > > > > > > >Best regards and thanks a lot for your help, > > > >Bernd > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From b-misc at gmx.ch Tue Mar 19 19:27:55 2019 From: b-misc at gmx.ch (B.M.) Date: Tue, 19 Mar 2019 20:27:55 +0100 Subject: Strange problem with music - please help! In-Reply-To: References: <4182710.gbAk6uhHeq@engiadina> <1585388.SWhNjqyTgP@engiadina> Message-ID: <3622767.p1fs6ZLsPX@engiadina> Thank you for your idea, but I don't think I'm using it, just the volume effect. BUT: I noticed something and now I'm at least one step further! If I start kdenlive by opening a project file from within dolphin, music plays fine. If I start kdenlive by clicking on my desktop icon, via the start menu or by executing /usr/bin/kdenlive from within konsole it doesn't work. Unfortunately I cannot blame firejail because executing /usr/bin/kdenlive bypasses it completely. That's also the reason why I had the impression that it sometimes worked, but most of the time it didn't... systemsettings -> applications shows "kdenlive %U" for mimetype x-kdenlive, as does my desktop icon. I'm not sure what exactly dolphin is doing. It's still strange and I'm definitely interested in the reason for that behaviour, but at least I have now a workaround :-) Bernd On Dienstag, 19. März 2019 13:57:58 CET farid abdelnour wrote: > Hi replying quickly from phone. Are you by any chance using the gain > effect? Could you try to disable it if so and test. > > Em ter, 19 de mar de 2019 06:18, B.M. escreveu: > > Well, now I have the same problem with the second user as well. Most of > > the > > > > time it doesn't work, but once yesterday it did work: > > > > > > > > First I started rendering of my 1h movie, but music was missing entirely > > > > (although it played fine before and a short testfile did play as well as > > render > > > > fine before). > > > > > > > > After the render had finished and I'd noticed the missing audio, I somehow > > > > could at least render just the audio to a wav file, including all music > > clips. > > > > I than just replaced the audio in the mp4 using ffmpeg. > > > > > > > > But: today, when I wanted to correct a few minor things in the whole > > movie, I > > > > could open the project with working music, neither for my user neither for > > > > yesterday's. > > > > > > > > I already removed all config and cache files named *kdenlive*... > > > > Any hint where I can look at? > > > > > > > > Thank you so much! > > > > Bernd > > > > On Montag, 18. März 2019 08:43:05 CET B.M. wrote: > > > I'm one step further now: > > > > > > If I open the project file with kdenlive started by another user it > > > works > > > > > > fine. So there has to be a problem with my kdenlive settings files (not > > > > > > project settings/project file). > > > > > > > > > > > > Bernd > > > > > > Am 16. März 2019 10:29:52 MEZ schrieb "B.M." : > > > >Hi list > > > > > > > > > > > > > > > >I'm encountering a really strange problem with kdenlive - steps to > > > > > > > >reproduce > > > > > > > >it: > > > > > > > > > > > > > > > >Create new project (HD or, QHD, doesn't matter) > > > > > > > >Add audio to project bin (e.g. flac 44100 Hz or wav 48000, doesn't > > > > > > > >matter) > > > > > > > >Play audio: it works > > > > > > > >Add it to an audio track: it works > > > > > > > >Save file > > > > > > > >Restart kdenlive > > > > > > > >Open project file > > > > > > > >Play audio clip in timeline or project bin: it doesn't work, i.e. I > > > > > > > >cannot > > > > > > > >hear any sound > > > > > > > >Remove audio clip from project file (and timeline) > > > > > > > >Re-add it to project bin: it plays normally > > > > > > > >Re-add it to the timeline: it plays > > > > > > > > > > > > > > > >But note: if I add video clips (which include audio as well), they work > > > > > > > >as > > > > > > > >expected. So in my main project (not this minimalistic test project), > > > > > > > >all > > > > > > > >audio tracks work except the music audio track. > > > > > > > > > > > > > > > >Version: 18.08.2 on Debian stable, but it doesn't matter - app image > > > > > > > >17.12.0d > > > > > > > >doesn't work either. > > > > > > > > > > > > > > > >Any hint, where to look at? > > > > > > > > > > > > > > > >Best regards and thanks a lot for your help, > > > > > > > >Bernd From snd.noise at gmail.com Tue Mar 19 19:31:52 2019 From: snd.noise at gmail.com (farid abdelnour) Date: Tue, 19 Mar 2019 16:31:52 -0300 Subject: Strange problem with music - please help! In-Reply-To: <3622767.p1fs6ZLsPX@engiadina> References: <4182710.gbAk6uhHeq@engiadina> <1585388.SWhNjqyTgP@engiadina> <3622767.p1fs6ZLsPX@engiadina> Message-ID: Ok, Happy you found a workaround, it seems to be a specific issue in your system if i'm not mistaken. Make sure to share your movie when your done. Cheers Em ter, 19 de mar de 2019 às 16:28, B.M. escreveu: > Thank you for your idea, but I don't think I'm using it, just the volume > effect. > > BUT: I noticed something and now I'm at least one step further! > > If I start kdenlive by opening a project file from within dolphin, music > plays > fine. > > If I start kdenlive by clicking on my desktop icon, via the start menu or > by > executing /usr/bin/kdenlive from within konsole it doesn't work. > Unfortunately > I cannot blame firejail because executing /usr/bin/kdenlive bypasses it > completely. > > That's also the reason why I had the impression that it sometimes worked, > but > most of the time it didn't... > > systemsettings -> applications shows "kdenlive %U" for mimetype > x-kdenlive, as > does my desktop icon. I'm not sure what exactly dolphin is doing. > > It's still strange and I'm definitely interested in the reason for that > behaviour, but at least I have now a workaround :-) > > Bernd > > > On Dienstag, 19. März 2019 13:57:58 CET farid abdelnour wrote: > > Hi replying quickly from phone. Are you by any chance using the gain > > effect? Could you try to disable it if so and test. > > > > Em ter, 19 de mar de 2019 06:18, B.M. escreveu: > > > Well, now I have the same problem with the second user as well. Most of > > > the > > > > > > time it doesn't work, but once yesterday it did work: > > > > > > > > > > > > First I started rendering of my 1h movie, but music was missing > entirely > > > > > > (although it played fine before and a short testfile did play as well > as > > > render > > > > > > fine before). > > > > > > > > > > > > After the render had finished and I'd noticed the missing audio, I > somehow > > > > > > could at least render just the audio to a wav file, including all music > > > clips. > > > > > > I than just replaced the audio in the mp4 using ffmpeg. > > > > > > > > > > > > But: today, when I wanted to correct a few minor things in the whole > > > movie, I > > > > > > could open the project with working music, neither for my user neither > for > > > > > > yesterday's. > > > > > > > > > > > > I already removed all config and cache files named *kdenlive*... > > > > > > Any hint where I can look at? > > > > > > > > > > > > Thank you so much! > > > > > > Bernd > > > > > > On Montag, 18. März 2019 08:43:05 CET B.M. wrote: > > > > I'm one step further now: > > > > > > > > If I open the project file with kdenlive started by another user it > > > > works > > > > > > > > fine. So there has to be a problem with my kdenlive settings files > (not > > > > > > > > project settings/project file). > > > > > > > > > > > > > > > > Bernd > > > > > > > > Am 16. März 2019 10:29:52 MEZ schrieb "B.M." : > > > > >Hi list > > > > > > > > > > > > > > > > > > > >I'm encountering a really strange problem with kdenlive - steps to > > > > > > > > > >reproduce > > > > > > > > > >it: > > > > > > > > > > > > > > > > > > > >Create new project (HD or, QHD, doesn't matter) > > > > > > > > > >Add audio to project bin (e.g. flac 44100 Hz or wav 48000, doesn't > > > > > > > > > >matter) > > > > > > > > > >Play audio: it works > > > > > > > > > >Add it to an audio track: it works > > > > > > > > > >Save file > > > > > > > > > >Restart kdenlive > > > > > > > > > >Open project file > > > > > > > > > >Play audio clip in timeline or project bin: it doesn't work, i.e. I > > > > > > > > > >cannot > > > > > > > > > >hear any sound > > > > > > > > > >Remove audio clip from project file (and timeline) > > > > > > > > > >Re-add it to project bin: it plays normally > > > > > > > > > >Re-add it to the timeline: it plays > > > > > > > > > > > > > > > > > > > >But note: if I add video clips (which include audio as well), they > work > > > > > > > > > >as > > > > > > > > > >expected. So in my main project (not this minimalistic test > project), > > > > > > > > > >all > > > > > > > > > >audio tracks work except the music audio track. > > > > > > > > > > > > > > > > > > > >Version: 18.08.2 on Debian stable, but it doesn't matter - app image > > > > > > > > > >17.12.0d > > > > > > > > > >doesn't work either. > > > > > > > > > > > > > > > > > > > >Any hint, where to look at? > > > > > > > > > > > > > > > > > > > >Best regards and thanks a lot for your help, > > > > > > > > > >Bernd > > > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From cfeck at kde.org Tue Mar 19 00:32:44 2019 From: cfeck at kde.org (Christoph Feck) Date: Tue, 19 Mar 2019 01:32:44 +0100 Subject: Announcement text for the KDE Applications 19.04 release Message-ID: <2d6a258d-a94c-4381-d257-28e916586e7f@kde.org> Hello developers, the Applications/19.04 branches have been created, which means the branches are feature-frozen. Our first release for 2019 is nearing! Please help our promotion team to write an announcement text that summarizes all the work that went into KDE Applications since our 18.12 release. I created https://phabricator.kde.org/T10636 which has a link for the Etherpad document at https://notes.kde.org/p/applications_19.04_new_features Please fill this document in the next few days. -- Christoph Feck KDE Release Team From snd.noise at gmail.com Tue Mar 19 21:36:58 2019 From: snd.noise at gmail.com (farid abdelnour) Date: Tue, 19 Mar 2019 18:36:58 -0300 Subject: Flatpack vs Appimage vs Snap vs Distro packages In-Reply-To: <93f79366-0898-b0ba-44fd-585710d1c467@actiu.net> References: <93f79366-0898-b0ba-44fd-585710d1c467@actiu.net> Message-ID: Hi Em seg, 18 de mar de 2019 às 10:54, Narcis Garcia escreveu: > Is there any documentation page that compares these four forms of > install & update? > I don't know any by heart but I am sure you'll find many comparisons online. > Thanks. > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From cfeck at kde.org Thu Mar 21 23:34:34 2019 From: cfeck at kde.org (Christoph Feck) Date: Fri, 22 Mar 2019 00:34:34 +0100 Subject: [kdenlive/Applications/19.04] /: Merge branch 'master' into Applications/19.04 In-Reply-To: <20190321224413.BDFCB6207A3@eresida.kde.org> References: <20190321224413.BDFCB6207A3@eresida.kde.org> Message-ID: <08f07a30-5dd0-2b67-f631-2deddef96d7d@kde.org> On 03/21/19 23:44, Nicolas Carion wrote: > Git commit 5a3909684134ae1e93166386182730484109b7a2 by Nicolas Carion. > Committed on 21/03/2019 at 22:47. > Pushed by alcinos into branch 'Applications/19.04'. > > Merge branch 'master' into Applications/19.04 > > > https://invent.kde.org/kde/kdenlive/commit/5a3909684134ae1e93166386182730484109b7a2 Shouldn't that merge be from 19.04 branch to master? From contact.fahadpathik at gmail.com Sun Mar 24 13:20:36 2019 From: contact.fahadpathik at gmail.com (cgvirus) Date: Sun, 24 Mar 2019 19:20:36 +0600 Subject: Giving an option to choose MLT environment processing thread in render panel Message-ID: Hi folks, If we could have MLT environment processing thread option in render panel like encoder threads option, we could easily give kdenlive access to use all the cores while rendering. Currently I am doing it by modifying the render script. The thing is, it is quite obvious that editors will use effects every now and then and seeing the processing thread of 20-21% is not a pleasant surprise. Here is the link: https://youtu.be/PytyNRd5R40 Thanks. -------------- next part -------------- An HTML attachment was scrubbed... URL: From camille.moulin at free.fr Sat Mar 30 17:20:41 2019 From: camille.moulin at free.fr (Camille Moulin) Date: Sat, 30 Mar 2019 18:20:41 +0100 Subject: Choice between branches since Merge Message-ID: <3120c537-2a69-7735-2395-cc4693d1c9e0@free.fr> Hi all, Since the refactoring timeline has been merged, I guess we should update the instructions at : https://community.kde.org/Kdenlive/Development#Selecting_the_branch So which branch(es) should be advised to choose ? Thanks, Camille From aacid at kde.org Sat Mar 30 18:06:53 2019 From: aacid at kde.org (Albert Astals Cid) Date: Sat, 30 Mar 2019 19:06:53 +0100 Subject: Please remember we are in FEATURE FREEZE for Applications/19.04 Message-ID: <4434192.zQ6J8qLGei@xps> Feature Freeze is in effect since March 21. I've seen commits of whole new files in kdenlive to the Applications/19.04 branch, that is not how things should be done. We're also in string freeze, yet serveral new translatable texts have been added. Please follow the freezes, it makes everyone's live much easier, and if you need an exception contact the release team. Best Regards, Albert From orga at ubuntu-paris.org Fri Mar 29 11:02:55 2019 From: orga at ubuntu-paris.org (orga at ubuntu-paris.org) Date: Fri, 29 Mar 2019 12:02:55 +0100 Subject: =?UTF-8?Q?Atelier_Kdenlive_=c3=a0_l=27Ubuntu_Party_des_18_et_19_mai?= =?UTF-8?Q?_2019?= Message-ID: Bonjour à vous, Je lance un appel aux utilisateurs parisien de Kdenlive qui souhaiteraient animer un atelier sur les bases de ce logiciel lors de l'Ubuntu Party de Paris des 18 et 19 mai. Si c'est votre cas et que vous êtes intéressé, contactez-nous en envoyant un mail à *orga at ubuntu-paris.org* Pour ce qui est du contenu de l'atelier, notre public n'est souvent pas très calé en informatique donc notre seule demande est que l'atelier reste simple et pédagogique. Quelques infos supplémentaires sur l'évènement : Il se déroulera de 11h à 18h au Carrefour Numérique de la Cité des Sciences et de l’Industrie (étage -1). L’entrée y sera libre et gratuite pour tous. Il est organisé par les bénévoles de l’Association francophone des utilisateurs d’Ubuntu (qui officient  traditionnellement sur le site ubuntu-fr) et a pour objectif la vulgarisation, auprès du grand public, des enjeux liés au numérique dans un cadre de promotion du logiciel libre. Plus d'infos sur ubuntu-paris.org -- Lazardjin, membre de l'équipe organisatrice de l'Ubuntu Party de Paris samedi 18 et dimanche 19 mai 2019 Cité des sciences et de l'industrie, Paris -------------- next part -------------- An HTML attachment was scrubbed... URL: