From jb at kdenlive.org Sun Apr 7 06:59:05 2013 From: jb at kdenlive.org (jb at kdenlive.org) Date: Sun, 07 Apr 2013 08:59:05 +0200 Subject: [Kdenlive-devel] Kdenlive 0.9.6 released Message-ID: <1365317945-10354367d88c7342a97a318ea12eb3cb@kdenlive.org> ?Hi, I just released Kdenlive 0.9.6 that fixes the "Project file corrupted" issue as well as several crashes and timeline corruptions. I released 2 tarballs, both contain the same source code, but one also includes the documentation. * a source code only tarball (5M): http://download.kde.org/stable/kdenlive/0.9.6/src/kdenlive-0.9.6.tar.bz2.mirrorlist * a source code with the user manual tarball (19M): http://download.kde.org/stable/kdenlive/0.9.6/src/kdenlive-0.9.6-with-doc.tar.bz2.mirrorlist >From now on, I will try to concentrate on the refactoring. In about 15 days, I would like to switch current git master to refactoring, and start discussions about who and how we process this big but exciting task. This will also require git users to switch to the v0.9 branch since master will be unusable for some time. I will send another message to the list before we make the switch. regards jb From snd.noise at gmail.com Tue Apr 9 01:30:50 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Mon, 8 Apr 2013 22:30:50 -0300 Subject: [Kdenlive-devel] gsoc? Message-ID: greetings i think kdenlive should be in this list: http://community.kde.org/GSoC/2013/Ideas will the refactoring be done by then? cheers ps congrats on the 0.9.6 release -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From simon.eu at gmail.com Tue Apr 9 19:57:47 2013 From: simon.eu at gmail.com (Simon A. Eugster) Date: Tue, 09 Apr 2013 21:57:47 +0200 Subject: [Kdenlive-devel] Kdenlive 0.9.6 released In-Reply-To: <1365317945-10354367d88c7342a97a318ea12eb3cb@kdenlive.org> References: <1365317945-10354367d88c7342a97a318ea12eb3cb@kdenlive.org> Message-ID: <516472BB.7030007@gmail.com> Cool! Finally. I'm working on my master thesis now, could maybe spare one or two hours a week :) Simon On 07.04.2013 08:59, jb at kdenlive.org wrote: > Hi, > > I just released Kdenlive 0.9.6 that fixes the "Project file corrupted" issue as well as several crashes and timeline corruptions. > I released 2 tarballs, both contain the same source code, but one also includes the documentation. > > * a source code only tarball (5M): > http://download.kde.org/stable/kdenlive/0.9.6/src/kdenlive-0.9.6.tar.bz2.mirrorlist > * a source code with the user manual tarball (19M): > http://download.kde.org/stable/kdenlive/0.9.6/src/kdenlive-0.9.6-with-doc.tar.bz2.mirrorlist > >>From now on, I will try to concentrate on the refactoring. In about 15 days, I would like to switch current git master to refactoring, and start discussions about who and how we process this big but exciting task. > > This will also require git users to switch to the v0.9 branch since master will be unusable for some time. I will send another message to the list before we make the switch. > > regards > jb > > ------------------------------------------------------------------------------ > Minimize network downtime and maximize team effectiveness. > Reduce network management and security costs.Learn how to hire > the most talented Cisco Certified professionals. Visit the > Employer Resources Portal > http://www.cisco.com/web/learning/employer_resources/index.html > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > From simon.eu at gmail.com Tue Apr 9 20:01:50 2013 From: simon.eu at gmail.com (Simon A. Eugster) Date: Tue, 09 Apr 2013 22:01:50 +0200 Subject: [Kdenlive-devel] gsoc? In-Reply-To: References: Message-ID: <516473AE.6050000@gmail.com> Agree. Refactoring will probably not be done by then. jb, do you have time for mentoring a student? Do we have a part which a student could work on? Simon On 09.04.2013 03:30, farid abdelnour wrote: > greetings > > i think kdenlive should be in this list: > > http://community.kde.org/GSoC/2013/Ideas > > will the refactoring be done by then? > > cheers > > ps > congrats on the 0.9.6 release > > -- > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? > fsf member #5439 > usuario GNU/Linux #471966 > |_|0|_| > |_|_|0| > |0|0|0| > gunga > tempoecoarte > atelier-labs > rede mocambos > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > > > > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > From snd.noise at gmail.com Wed Apr 10 23:51:32 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Wed, 10 Apr 2013 20:51:32 -0300 Subject: [Kdenlive-devel] gsoc? In-Reply-To: <516473AE.6050000@gmail.com> References: <516473AE.6050000@gmail.com> Message-ID: hi > jb, do you have time for mentoring a student? Do we have a part which a > student could work on? > how about things like: -audio scrubbing -gpu processing -make everything possible keyframable -improve rendering gui -fix bugs -edl support -import a project as a track -meta-tracks (something like blender) -multicam sync -audio sync -improve keyboard shortcuts -improve proxy interface -connect with karbon/krita for titler (or adapt code form these projects into kdenlive) cheers :) Simon > > On 09.04.2013 03:30, farid abdelnour wrote: > > greetings > > > > i think kdenlive should be in this list: > > > > http://community.kde.org/GSoC/2013/Ideas > > > > will the refactoring be done by then? > > > > cheers > > > > ps > > congrats on the 0.9.6 release > > > > -- > > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? > > fsf member #5439 > > usuario GNU/Linux #471966 > > |_|0|_| > > |_|_|0| > > |0|0|0| > > gunga > > tempoecoarte > > atelier-labs > > rede mocambos > > > > > > > ------------------------------------------------------------------------------ > > Precog is a next-generation analytics platform capable of advanced > > analytics on semi-structured data. The platform includes APIs for > building > > apps and a phenomenal toolset for data science. Developers can use > > our toolset for easy data analysis & visualization. Get a free account! > > http://www2.precog.com/precogplatform/slashdotnewsletter > > > > > > > > _______________________________________________ > > Kdenlive-devel mailing list > > Kdenlive-devel at lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > > > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From sgunderson at bigfoot.com Thu Apr 11 08:16:37 2013 From: sgunderson at bigfoot.com (Steinar H. Gunderson) Date: Thu, 11 Apr 2013 10:16:37 +0200 Subject: [Kdenlive-devel] gsoc? In-Reply-To: References: <516473AE.6050000@gmail.com> Message-ID: <20130411081637.GA12875@uio.no> On Wed, Apr 10, 2013 at 08:51:32PM -0300, farid abdelnour wrote: > how about things like: Integrating Movit? :-) /* Steinar */ -- Homepage: http://www.sesse.net/ From snd.noise at gmail.com Thu Apr 11 12:50:28 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Thu, 11 Apr 2013 09:50:28 -0300 Subject: [Kdenlive-devel] gsoc? In-Reply-To: <20130411081637.GA12875@uio.no> References: <516473AE.6050000@gmail.com> <20130411081637.GA12875@uio.no> Message-ID: > > Integrating Movit? :-) > or opencolorio > > /* Steinar */ > -- > Homepage: http://www.sesse.net/ > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From ellocogato at gmail.com Sat Apr 13 15:54:13 2013 From: ellocogato at gmail.com (Gus Scheidt) Date: Sat, 13 Apr 2013 11:54:13 -0400 Subject: [Kdenlive-devel] Howdy. How can I help? Message-ID: Hi folks, I am interested in helping push open source video editing. I threw a few bucks to OpenShot's Kickstarter campaign, but since I prefer and use kdenlive, I am offering my time here (not that I have a whole lot of it to give). I am a developer, but I don't think I have the time right now to learn MLT and kdenlive well enough to contribute to coding. I do, however, have some experience with bug triage, video tutorials and documentation, and I'd be happy to offer a few hours a week of my time to any of these. What does the project need the most right now? Thanks, ~Gus From snd.noise at gmail.com Wed Apr 17 15:59:30 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Wed, 17 Apr 2013 12:59:30 -0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: hi i dont know what the devs think of this but maybe you could check out kdenparse and make it compatible with blender's edl importer (which is compatible with cmx edl). https://github.com/barry-lyndon/KdenParse cheers :) 2013/4/13 Gus Scheidt > Hi folks, > > I am interested in helping push open source video editing. I threw a > few bucks to OpenShot's Kickstarter campaign, but since I prefer and > use kdenlive, I am offering my time here (not that I have a whole lot > of it to give). I am a developer, but I don't think I have the time > right now to learn MLT and kdenlive well enough to contribute to > coding. > > I do, however, have some experience with bug triage, video tutorials > and documentation, and I'd be happy to offer a few hours a week of my > time to any of these. What does the project need the most right now? > > Thanks, > ~Gus > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From dan at dennedy.org Wed Apr 17 16:53:41 2013 From: dan at dennedy.org (Dan Dennedy) Date: Wed, 17 Apr 2013 09:53:41 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: On Wed, Apr 17, 2013 at 8:59 AM, farid abdelnour wrote: > hi > > i dont know what the devs think of this but maybe you could check out > kdenparse and make it compatible with blender's edl importer (which is > compatible with cmx edl). > > https://github.com/barry-lyndon/KdenParse > > cheers :) Can you please fork that project and fix the compatibility? If you are unable, can you please try to recruit someone who is not already busy as a core Kdenlive or MLT developer? This is independent code that can be easily worked on by someone who is interested in it. Yet no one has. Why is that? > > 2013/4/13 Gus Scheidt >> >> Hi folks, >> >> I am interested in helping push open source video editing. I threw a >> few bucks to OpenShot's Kickstarter campaign, but since I prefer and >> use kdenlive, I am offering my time here (not that I have a whole lot >> of it to give). I am a developer, but I don't think I have the time >> right now to learn MLT and kdenlive well enough to contribute to >> coding. >> >> I do, however, have some experience with bug triage, video tutorials >> and documentation, and I'd be happy to offer a few hours a week of my >> time to any of these. What does the project need the most right now? >> >> Thanks, >> ~Gus >> >> >> ------------------------------------------------------------------------------ >> Precog is a next-generation analytics platform capable of advanced >> analytics on semi-structured data. The platform includes APIs for building >> apps and a phenomenal toolset for data science. Developers can use >> our toolset for easy data analysis & visualization. Get a free account! >> http://www2.precog.com/precogplatform/slashdotnewsletter >> _______________________________________________ >> Kdenlive-devel mailing list >> Kdenlive-devel at lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > > > > > -- > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? > fsf member #5439 > usuario GNU/Linux #471966 > |_|0|_| > |_|_|0| > |0|0|0| > gunga > tempoecoarte > atelier-labs > rede mocambos > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- +-DRD-+ From simon.eu at gmail.com Fri Apr 19 12:23:18 2013 From: simon.eu at gmail.com (Simon A. Eugster) Date: Fri, 19 Apr 2013 14:23:18 +0200 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: <51713736.90705@gmail.com> Hi Gus! Unfortunately I did not have time to work on Kdenlive during the last months, but something that for sure will benefit of additional manpower (whatever it be) is the refactoring part which jb wants to work on the next weeks. We want to finally integrate it. He can also tell you more :) Simon On 13.04.2013 17:54, Gus Scheidt wrote: > Hi folks, > > I am interested in helping push open source video editing. I threw a > few bucks to OpenShot's Kickstarter campaign, but since I prefer and > use kdenlive, I am offering my time here (not that I have a whole lot > of it to give). I am a developer, but I don't think I have the time > right now to learn MLT and kdenlive well enough to contribute to > coding. > > I do, however, have some experience with bug triage, video tutorials > and documentation, and I'd be happy to offer a few hours a week of my > time to any of these. What does the project need the most right now? > > Thanks, > ~Gus > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > From dan at dennedy.org Fri Apr 19 17:08:41 2013 From: dan at dennedy.org (Dan Dennedy) Date: Fri, 19 Apr 2013 10:08:41 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: On Wed, Apr 17, 2013 at 9:53 AM, Dan Dennedy wrote: > On Wed, Apr 17, 2013 at 8:59 AM, farid abdelnour wrote: >> hi >> >> i dont know what the devs think of this but maybe you could check out >> kdenparse and make it compatible with blender's edl importer (which is >> compatible with cmx edl). >> >> https://github.com/barry-lyndon/KdenParse >> >> cheers :) > > Can you please fork that project and fix the compatibility? If you are > unable, can you please try to recruit someone who is not already busy > as a core Kdenlive or MLT developer? This is independent code that can > be easily worked on by someone who is interested in it. Yet no one > has. Why is that? Let me clarify that this was directed to both Farid and Gus - or really, anyone! If you are not in a position to make code changes to this project, maybe you can figure out and document the workflow step-by-step for producing the EDL and loading it into blender. Document the error messages and the problems. Then, try to make the manual changes to the EDL that are required to get it to load correctly, and document those. It would be a tremendous help to a developer. >> >> 2013/4/13 Gus Scheidt >>> >>> Hi folks, >>> >>> I am interested in helping push open source video editing. I threw a >>> few bucks to OpenShot's Kickstarter campaign, but since I prefer and >>> use kdenlive, I am offering my time here (not that I have a whole lot >>> of it to give). I am a developer, but I don't think I have the time >>> right now to learn MLT and kdenlive well enough to contribute to >>> coding. >>> >>> I do, however, have some experience with bug triage, video tutorials >>> and documentation, and I'd be happy to offer a few hours a week of my >>> time to any of these. What does the project need the most right now? >>> >>> Thanks, >>> ~Gus >>> >>> >>> ------------------------------------------------------------------------------ >>> Precog is a next-generation analytics platform capable of advanced >>> analytics on semi-structured data. The platform includes APIs for building >>> apps and a phenomenal toolset for data science. Developers can use >>> our toolset for easy data analysis & visualization. Get a free account! >>> http://www2.precog.com/precogplatform/slashdotnewsletter >>> _______________________________________________ >>> Kdenlive-devel mailing list >>> Kdenlive-devel at lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel >> >> >> >> >> -- >> 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? >> fsf member #5439 >> usuario GNU/Linux #471966 >> |_|0|_| >> |_|_|0| >> |0|0|0| >> gunga >> tempoecoarte >> atelier-labs >> rede mocambos >> >> ------------------------------------------------------------------------------ >> Precog is a next-generation analytics platform capable of advanced >> analytics on semi-structured data. The platform includes APIs for building >> apps and a phenomenal toolset for data science. Developers can use >> our toolset for easy data analysis & visualization. Get a free account! >> http://www2.precog.com/precogplatform/slashdotnewsletter >> _______________________________________________ >> Kdenlive-devel mailing list >> Kdenlive-devel at lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel >> > > > > -- > +-DRD-+ -- +-DRD-+ From ellocogato at gmail.com Fri Apr 19 17:39:26 2013 From: ellocogato at gmail.com (Gus Scheidt) Date: Fri, 19 Apr 2013 13:39:26 -0400 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: This looks like something I can tackle, though I have very little Blender experience, and I'm not a Python developer, so I don't know if that will slow me down. Just to clarify, the KdenParse tool creates an equivalent EDL file from a kdenlive project file, which is the desired functionality. But there are some issues that prevent the EDL file from being loaded properly by Blender. These bugs need to be worked out. Is this correct? ~Gus On Fri, Apr 19, 2013 at 1:08 PM, Dan Dennedy wrote: > On Wed, Apr 17, 2013 at 9:53 AM, Dan Dennedy wrote: >> On Wed, Apr 17, 2013 at 8:59 AM, farid abdelnour wrote: >>> hi >>> >>> i dont know what the devs think of this but maybe you could check out >>> kdenparse and make it compatible with blender's edl importer (which is >>> compatible with cmx edl). >>> >>> https://github.com/barry-lyndon/KdenParse >>> >>> cheers :) >> >> Can you please fork that project and fix the compatibility? If you are >> unable, can you please try to recruit someone who is not already busy >> as a core Kdenlive or MLT developer? This is independent code that can >> be easily worked on by someone who is interested in it. Yet no one >> has. Why is that? > > Let me clarify that this was directed to both Farid and Gus - or > really, anyone! If you are not in a position to make code changes to > this project, maybe you can figure out and document the workflow > step-by-step for producing the EDL and loading it into blender. > Document the error messages and the problems. Then, try to make the > manual changes to the EDL that are required to get it to load > correctly, and document those. It would be a tremendous help to a > developer. > >>> >>> 2013/4/13 Gus Scheidt >>>> >>>> Hi folks, >>>> >>>> I am interested in helping push open source video editing. I threw a >>>> few bucks to OpenShot's Kickstarter campaign, but since I prefer and >>>> use kdenlive, I am offering my time here (not that I have a whole lot >>>> of it to give). I am a developer, but I don't think I have the time >>>> right now to learn MLT and kdenlive well enough to contribute to >>>> coding. >>>> >>>> I do, however, have some experience with bug triage, video tutorials >>>> and documentation, and I'd be happy to offer a few hours a week of my >>>> time to any of these. What does the project need the most right now? >>>> >>>> Thanks, >>>> ~Gus >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Precog is a next-generation analytics platform capable of advanced >>>> analytics on semi-structured data. The platform includes APIs for building >>>> apps and a phenomenal toolset for data science. Developers can use >>>> our toolset for easy data analysis & visualization. Get a free account! >>>> http://www2.precog.com/precogplatform/slashdotnewsletter >>>> _______________________________________________ >>>> Kdenlive-devel mailing list >>>> Kdenlive-devel at lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel >>> >>> >>> >>> >>> -- >>> 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? >>> fsf member #5439 >>> usuario GNU/Linux #471966 >>> |_|0|_| >>> |_|_|0| >>> |0|0|0| >>> gunga >>> tempoecoarte >>> atelier-labs >>> rede mocambos >>> >>> ------------------------------------------------------------------------------ >>> Precog is a next-generation analytics platform capable of advanced >>> analytics on semi-structured data. The platform includes APIs for building >>> apps and a phenomenal toolset for data science. Developers can use >>> our toolset for easy data analysis & visualization. Get a free account! >>> http://www2.precog.com/precogplatform/slashdotnewsletter >>> _______________________________________________ >>> Kdenlive-devel mailing list >>> Kdenlive-devel at lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel >>> >> >> >> >> -- >> +-DRD-+ > > > > -- > +-DRD-+ > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel From dan at dennedy.org Fri Apr 19 18:30:25 2013 From: dan at dennedy.org (Dan Dennedy) Date: Fri, 19 Apr 2013 11:30:25 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: On Fri, Apr 19, 2013 at 10:39 AM, Gus Scheidt wrote: > This looks like something I can tackle, though I have very little > Blender experience, and I'm not a Python developer, so I don't know if > that will slow me down. > > Just to clarify, the KdenParse tool creates an equivalent EDL file > from a kdenlive project file, which is the desired functionality. But > there are some issues that prevent the EDL file from being loaded > properly by Blender. These bugs need to be worked out. Is this > correct? Yes, but the EDL can only represent a very limited subset of what Kdenlive can do. I think you are just limited to clips on tracks of a timeline with no filters or transitions. That may seem kind of pointless, but some people keep asking for it nonetheless. :-) > ~Gus > > > On Fri, Apr 19, 2013 at 1:08 PM, Dan Dennedy wrote: >> On Wed, Apr 17, 2013 at 9:53 AM, Dan Dennedy wrote: >>> On Wed, Apr 17, 2013 at 8:59 AM, farid abdelnour wrote: >>>> hi >>>> >>>> i dont know what the devs think of this but maybe you could check out >>>> kdenparse and make it compatible with blender's edl importer (which is >>>> compatible with cmx edl). >>>> >>>> https://github.com/barry-lyndon/KdenParse >>>> >>>> cheers :) >>> >>> Can you please fork that project and fix the compatibility? If you are >>> unable, can you please try to recruit someone who is not already busy >>> as a core Kdenlive or MLT developer? This is independent code that can >>> be easily worked on by someone who is interested in it. Yet no one >>> has. Why is that? >> >> Let me clarify that this was directed to both Farid and Gus - or >> really, anyone! If you are not in a position to make code changes to >> this project, maybe you can figure out and document the workflow >> step-by-step for producing the EDL and loading it into blender. >> Document the error messages and the problems. Then, try to make the >> manual changes to the EDL that are required to get it to load >> correctly, and document those. It would be a tremendous help to a >> developer. >> >>>> >>>> 2013/4/13 Gus Scheidt >>>>> >>>>> Hi folks, >>>>> >>>>> I am interested in helping push open source video editing. I threw a >>>>> few bucks to OpenShot's Kickstarter campaign, but since I prefer and >>>>> use kdenlive, I am offering my time here (not that I have a whole lot >>>>> of it to give). I am a developer, but I don't think I have the time >>>>> right now to learn MLT and kdenlive well enough to contribute to >>>>> coding. >>>>> >>>>> I do, however, have some experience with bug triage, video tutorials >>>>> and documentation, and I'd be happy to offer a few hours a week of my >>>>> time to any of these. What does the project need the most right now? >>>>> >>>>> Thanks, >>>>> ~Gus >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Precog is a next-generation analytics platform capable of advanced >>>>> analytics on semi-structured data. The platform includes APIs for building >>>>> apps and a phenomenal toolset for data science. Developers can use >>>>> our toolset for easy data analysis & visualization. Get a free account! >>>>> http://www2.precog.com/precogplatform/slashdotnewsletter >>>>> _______________________________________________ >>>>> Kdenlive-devel mailing list >>>>> Kdenlive-devel at lists.sourceforge.net >>>>> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel >>>> >>>> >>>> >>>> >>>> -- >>>> 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? >>>> fsf member #5439 >>>> usuario GNU/Linux #471966 >>>> |_|0|_| >>>> |_|_|0| >>>> |0|0|0| >>>> gunga >>>> tempoecoarte >>>> atelier-labs >>>> rede mocambos >>>> >>>> ------------------------------------------------------------------------------ >>>> Precog is a next-generation analytics platform capable of advanced >>>> analytics on semi-structured data. The platform includes APIs for building >>>> apps and a phenomenal toolset for data science. Developers can use >>>> our toolset for easy data analysis & visualization. Get a free account! >>>> http://www2.precog.com/precogplatform/slashdotnewsletter >>>> _______________________________________________ >>>> Kdenlive-devel mailing list >>>> Kdenlive-devel at lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel >>>> >>> >>> >>> >>> -- >>> +-DRD-+ >> >> >> >> -- >> +-DRD-+ >> >> ------------------------------------------------------------------------------ >> Precog is a next-generation analytics platform capable of advanced >> analytics on semi-structured data. The platform includes APIs for building >> apps and a phenomenal toolset for data science. Developers can use >> our toolset for easy data analysis & visualization. Get a free account! >> http://www2.precog.com/precogplatform/slashdotnewsletter >> _______________________________________________ >> Kdenlive-devel mailing list >> Kdenlive-devel at lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel -- +-DRD-+ From snd.noise at gmail.com Sat Apr 20 17:47:14 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Sat, 20 Apr 2013 14:47:14 -0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: hi Yes, but the EDL can only represent a very limited subset of what > Kdenlive can do. I think you are just limited to clips on tracks of a > timeline with no filters or transitions. That may seem kind of > pointless, but some people keep asking for it nonetheless. :-) > edl its not actually limited it is a way to be able to work with other editors in different studios. a sequence of tracks is a story to be told, and we need to exchange our projects among programs (cinelerra, blender, and other proprietary software) to be able to work with other editors as well when needed. filters and transitions dont affect my story and either way that comes at the postprocessing stage and imho blender does it better. kdenparse is not actually that difficult to implement... unfortunately dont have the time to study and do it. :/ cheers -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From dan at dennedy.org Sat Apr 20 19:43:21 2013 From: dan at dennedy.org (Dan Dennedy) Date: Sat, 20 Apr 2013 12:43:21 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: On Sat, Apr 20, 2013 at 10:47 AM, farid abdelnour wrote: > hi > >> Yes, but the EDL can only represent a very limited subset of what >> Kdenlive can do. I think you are just limited to clips on tracks of a >> timeline with no filters or transitions. That may seem kind of >> pointless, but some people keep asking for it nonetheless. :-) > > > edl its not actually limited it is a way to be able to work with other > editors in different studios. Wow, this EDL thing is unlimited; it must be pure magic! I was trying to prevent questions like "how do I represent the effects and transitions in my timleine?" Read what I said. EDL is definitely a more limited representation than the Kdenlive project file. I know that it is used to exchange information with other editors, but only *some* information. That is, by definition, "a limited subset of what Kdenlive can do." When we provide things like this, many less informed users will expect that they can now load their kdenlive project into blender with full fidelity. You give an inch and they expect a mile. > a sequence of tracks is a story to be told, and we need to exchange our > projects among programs (cinelerra, blender, and other proprietary software) > to be able to work with other editors as well when needed. > > filters and transitions dont affect my story and either way that comes at > the postprocessing stage and imho blender does it better. > > kdenparse is not actually that difficult to implement... unfortunately dont > have the time to study and do it. :/ > > cheers > > > > -- > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? > fsf member #5439 > usuario GNU/Linux #471966 > |_|0|_| > |_|_|0| > |0|0|0| > gunga > tempoecoarte > atelier-labs > rede mocambos -- +-DRD-+ From eljefedelito at gmail.com Sun Apr 21 12:23:16 2013 From: eljefedelito at gmail.com (el jefe delito) Date: Sun, 21 Apr 2013 07:23:16 -0500 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: > many less informed users will expect that they can now load their kdenlive project into blender with full fidelity. You give an inch and they expect a mile. While i understand that pain point, and i know these are different projects, it would be beyond great if these two projects, and additional ones perhaps, worked as a suite with common functionality, shortcuts, etc. Unlikely to happen, i know. On Apr 20, 2013 2:43 PM, "Dan Dennedy" wrote: > On Sat, Apr 20, 2013 at 10:47 AM, farid abdelnour > wrote: > > hi > > > >> Yes, but the EDL can only represent a very limited subset of what > >> Kdenlive can do. I think you are just limited to clips on tracks of a > >> timeline with no filters or transitions. That may seem kind of > >> pointless, but some people keep asking for it nonetheless. :-) > > > > > > edl its not actually limited it is a way to be able to work with other > > editors in different studios. > > Wow, this EDL thing is unlimited; it must be pure magic! I was trying > to prevent questions like "how do I represent the effects and > transitions in my timleine?" Read what I said. EDL is definitely a > more limited representation than the Kdenlive project file. I know > that it is used to exchange information with other editors, but only > *some* information. That is, by definition, "a limited subset of what > Kdenlive can do." When we provide things like this, many less informed > users will expect that they can now load their kdenlive project into > blender with full fidelity. You give an inch and they expect a mile. > > > a sequence of tracks is a story to be told, and we need to exchange our > > projects among programs (cinelerra, blender, and other proprietary > software) > > to be able to work with other editors as well when needed. > > > > filters and transitions dont affect my story and either way that comes at > > the postprocessing stage and imho blender does it better. > > > > kdenparse is not actually that difficult to implement... unfortunately > dont > > have the time to study and do it. :/ > > > > cheers > > > > > > > > -- > > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? > > fsf member #5439 > > usuario GNU/Linux #471966 > > |_|0|_| > > |_|_|0| > > |0|0|0| > > gunga > > tempoecoarte > > atelier-labs > > rede mocambos > > -- > +-DRD-+ > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mike at osdn.org.ua Sun Apr 21 19:46:12 2013 From: mike at osdn.org.ua (Michael Shigorin) Date: Sun, 21 Apr 2013 22:46:12 +0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: <20130421194612.GP17137@osdn.org.ua> On Sat, Apr 20, 2013 at 12:43:21PM -0700, Dan Dennedy wrote: > When we provide things like this, many less informed users will > expect that they can now load their kdenlive project into > blender with full fidelity. You give an inch and they expect > a mile. GIMP has worked this around by making known lossy save formats an explicit export operation (which doesn't mark the project as saved) but that has caused its share of confusion anyways. -- ---- WBR, Michael Shigorin ------ Linux.Kiev http://www.linux.kiev.ua/ From snd.noise at gmail.com Sun Apr 21 20:06:40 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Sun, 21 Apr 2013 20:06:40 +0000 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: hi dan Wow, this EDL thing is unlimited; it must be pure magic! I was trying > to prevent questions like "how do I represent the effects and > transitions in my timleine?" honestly i think users that edit their vacation videos dont know what edl is and that shouldnt be a problem either... > Read what I said. EDL is definitely a > more limited representation than the Kdenlive project file. I know > that it is used to exchange information with other editors, but only > *some* information. That is, by definition, "a limited subset of what > Kdenlive can do." When we provide things like this, many less informed > users will expect that they can now load their kdenlive project into > blender with full fidelity. You give an inch and they expect a mile. > i read what you said, i just pointed to its usage because you saw it as pointless and i see it as fundamental. i think in the end it all comes down to what kdenlive aspires to be... a vacation editor or an aspiring professional video editor. cheers :D > > > a sequence of tracks is a story to be told, and we need to exchange our > > projects among programs (cinelerra, blender, and other proprietary > software) > > to be able to work with other editors as well when needed. > > > > filters and transitions dont affect my story and either way that comes at > > the postprocessing stage and imho blender does it better. > > > > kdenparse is not actually that difficult to implement... unfortunately > dont > > have the time to study and do it. :/ > > > > cheers > > > > > > > > -- > > 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? > > fsf member #5439 > > usuario GNU/Linux #471966 > > |_|0|_| > > |_|_|0| > > |0|0|0| > > gunga > > tempoecoarte > > atelier-labs > > rede mocambos > > -- > +-DRD-+ > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From dan at dennedy.org Mon Apr 22 15:51:13 2013 From: dan at dennedy.org (Dan Dennedy) Date: Mon, 22 Apr 2013 08:51:13 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: On Sun, Apr 21, 2013 at 1:06 PM, farid abdelnour wrote: > i think in the end it all comes down to what kdenlive aspires to be... a > vacation editor or an aspiring professional video editor. Ooh, you mean I have an opportunity to have the privilege of working for free to make a free tool that all the professionals will want to use?! Wow, thank you for this opportunity for glory while I sacrifice relations with my family and friends. -- +-DRD-+ From gabcorreo at gmail.com Mon Apr 22 17:07:27 2013 From: gabcorreo at gmail.com (=?ISO-8859-1?Q?Gabriel_Gazz=E1n?=) Date: Mon, 22 Apr 2013 14:07:27 -0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: Well, I have the privilege to have the opportunity of being working for free to translate free tools, indeed sacrificing relations with my family, friends and the company I lead, and I do would like that all these tools (Kdenlive, Blender, LibreOffice, let?s leave TuxPaint out of this) would be as professional as possible, and used by professionals as much as they would like. Of course, the day would also come when I stop enjoying it and it?d also be my chioce to not work anymore on this for free or altogether, and dedicate my time and efforts to whatever puts me then a smile on my face again. ...that?s the greatness of the free world. 2013/4/22 Dan Dennedy > On Sun, Apr 21, 2013 at 1:06 PM, farid abdelnour > wrote: > > i think in the end it all comes down to what kdenlive aspires to be... a > > vacation editor or an aspiring professional video editor. > > Ooh, you mean I have an opportunity to have the privilege of working > for free to make a free tool that all the professionals will want to > use?! Wow, thank you for this opportunity for glory while I sacrifice > relations with my family and friends. > > -- > +-DRD-+ > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ellocogato at gmail.com Mon Apr 22 17:30:01 2013 From: ellocogato at gmail.com (Gus Scheidt) Date: Mon, 22 Apr 2013 13:30:01 -0400 Subject: [Kdenlive-devel] Howdy. How can I help? (Take 2) Message-ID: OK, So is there some way that I can contribute to kdenlive that won't start a flame war? For instance, is there anybody who reviews new bugs, reproduces them, asks followup questions, and provides the developers with as much additional information as possible? If not, maybe I can help there. Or is there some specific testing (of effects and transitions, for example) that needs to be done? Or is there particular documentation that needs to be completed/updated/expanded? Is there a need for additional or expanded video tutorials? Hopefully I have suggested items that are not likely to be controversial. I would like to contribute to the project, and with my limited time, I would like to make sure I am contributing in a way that will be most beneficial. Thanks again, ~Gus From dan at dennedy.org Mon Apr 22 18:53:33 2013 From: dan at dennedy.org (Dan Dennedy) Date: Mon, 22 Apr 2013 11:53:33 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: On Mon, Apr 22, 2013 at 10:07 AM, Gabriel Gazz?n wrote: > Well, I have the privilege to have the opportunity of being working for free > to translate free tools, indeed sacrificing relations with my family, > friends and the company I lead, and I do would like that all these tools > (Kdenlive, Blender, LibreOffice, let?s leave TuxPaint out of this) would be > as professional as possible, and used by professionals as much as they would > like. > > Of course, the day would also come when I stop enjoying it and it?d also be > my chioce to not work anymore on this for free or altogether, and dedicate > my time and efforts to whatever puts me then a smile on my face again. > ...that?s the greatness of the free world. > Yes, that is great, but is it fair to compare weeks of translation to a decade of design, analysis, coding, debugging, documentation, website maintenance, server administration, and so on? Of course, you still deserve to have some input that is respected by the others. The subject has come up in the past about "for use by professionals" versus "professional quality." Of course, I believe I can speak for all the developers when I say no one is opposed to striving for professional quality (within limits), but I have to put limits in my areas of contribution on feature requests for professional-oriented features without an incentive. It is great that someone interested in EDL output made kdenparse. Maybe it worked for the author's needs. Now, some people want to target compatibility with blender specifically. I have no personal interest in the kdenparse project, but at least two professional users are here asking for developers' help. All I am asking is that interested parties put in just a little time to do the analysis and troubleshooting and documenting the workflow to make it easier for the developer, or it might never get done. Ideally, someone could actually fork the github project and fix the simple Python code. I am not so sure we will want to use kdenparse as-is, spawn a python process to run it, and try to support it as an independent project. I am actually inclined to port the code to C++ as a MLT module, but that road needs a little more paving. I would like to start from working python code and a little guidance on how to test it. You see what I mean? If the people (not just the pros) who are interested give just a little more, I will also give for the health of the project and my potential future need. Even if I only get the analysis and workflow doc out of it and have to modify the python myself, I will as a preliminary coding task. > > 2013/4/22 Dan Dennedy >> >> On Sun, Apr 21, 2013 at 1:06 PM, farid abdelnour >> wrote: >> > i think in the end it all comes down to what kdenlive aspires to be... a >> > vacation editor or an aspiring professional video editor. >> >> Ooh, you mean I have an opportunity to have the privilege of working >> for free to make a free tool that all the professionals will want to >> use?! Wow, thank you for this opportunity for glory while I sacrifice >> relations with my family and friends. >> -- +-DRD-+ From dan at dennedy.org Mon Apr 22 18:57:47 2013 From: dan at dennedy.org (Dan Dennedy) Date: Mon, 22 Apr 2013 11:57:47 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: <20130421194612.GP17137@osdn.org.ua> References: <20130421194612.GP17137@osdn.org.ua> Message-ID: On Sun, Apr 21, 2013 at 12:46 PM, Michael Shigorin wrote: > On Sat, Apr 20, 2013 at 12:43:21PM -0700, Dan Dennedy wrote: >> When we provide things like this, many less informed users will >> expect that they can now load their kdenlive project into >> blender with full fidelity. You give an inch and they expect >> a mile. > > GIMP has worked this around by making known lossy save formats > an explicit export operation (which doesn't mark the project as > saved) but that has caused its share of confusion anyways. > I know that has been a controversial change, but I think your suggestion makes the most sense. Maybe even a warning dialog like GIMP presents about flattening the layers. -- +-DRD-+ From dan at dennedy.org Mon Apr 22 19:03:39 2013 From: dan at dennedy.org (Dan Dennedy) Date: Mon, 22 Apr 2013 12:03:39 -0700 Subject: [Kdenlive-devel] Howdy. How can I help? (Take 2) In-Reply-To: References: Message-ID: On Mon, Apr 22, 2013 at 10:30 AM, Gus Scheidt wrote: > OK, > > So is there some way that I can contribute to kdenlive that won't > start a flame war? > > For instance, is there anybody who reviews new bugs, reproduces them, > asks followup questions, and provides the developers with as much > additional information as possible? If not, maybe I can help there. > > Or is there some specific testing (of effects and transitions, for > example) that needs to be done? > > Or is there particular documentation that needs to be > completed/updated/expanded? > > Is there a need for additional or expanded video tutorials? > > Hopefully I have suggested items that are not likely to be > controversial. I would like to contribute to the project, and with my > limited time, I would like to make sure I am contributing in a way > that will be most beneficial. > > Thanks again, > ~Gus > The "flame war" is just a branch of the discussion. Yes, all of what you suggest are needed. :-) Do you have no interest in Blender interop and EDL export? Please do not feel that feature is being rejected if you put your time into it. That is not the case. I would not have suggested it to you otherwise! -- +-DRD-+ From snd.noise at gmail.com Mon Apr 22 19:47:34 2013 From: snd.noise at gmail.com (farid abdelnour) Date: Mon, 22 Apr 2013 16:47:34 -0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: hey Ooh, you mean I have an opportunity to have the privilege of working > for free to make a free tool that all the professionals will want to > use?! Wow, thank you for this opportunity for glory while I sacrifice > relations with my family and friends. > wow, i dont know where you saw that i hinted that. :/ no sacrifices should be made at the cost of family and friends imho. i am gonna try to document this process somewhere (bugtracker, wiki) and help with the research about the workflow, etc... cheers > > -- > +-DRD-+ > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- 1111.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|?????? fsf member #5439 usuario GNU/Linux #471966 |_|0|_| |_|_|0| |0|0|0| gunga tempoecoarte atelier-labs rede mocambos -------------- next part -------------- An HTML attachment was scrubbed... URL: From gabcorreo at gmail.com Tue Apr 23 02:18:19 2013 From: gabcorreo at gmail.com (=?ISO-8859-1?Q?Gabriel_Gazz=E1n?=) Date: Mon, 22 Apr 2013 23:18:19 -0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: Dan, Blender has over 19000 strings to translate. It took me over a year to translate it and check it all for quality, and I certainly didn?t finished yet. That?s not a decade, you?re right, but I wonder how is that a year of a programmer's time would be any different from a year of a translator?s time? ...it's the same moments away from the same valuable other aspects of life. The comment meant to be just a reflexion about what move us to do this and why, I didn't pretend to make quality comparisons of any kind. Regards, g 2013/4/22 Dan Dennedy > Yes, that is great, but is it fair to compare weeks of translation to > a decade of design, analysis, coding, debugging, documentation, > website maintenance, server administration, and so on? Of course, you > still deserve to have some input that is respected by the others. > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ed.rogalsky at gmail.com Tue Apr 23 07:42:03 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Tue, 23 Apr 2013 09:42:03 +0200 Subject: [Kdenlive-devel] Howdy. How can I help? (Take 2) In-Reply-To: References: Message-ID: 2013/4/23 Ed Rogalsky > OK, > > So is there some way that I can contribute to kdenlive that won't > start a flame war? > > For instance, is there anybody who reviews new bugs, reproduces them, > asks followup questions, and provides the developers with as much > additional information as possible? If not, maybe I can help there. > > Or is there some specific testing (of effects and transitions, for > example) that needs to be done? > > Or is there particular documentation that needs to be > completed/updated/expanded? > > Is there a need for additional or expanded video tutorials? > > Hopefully I have suggested items that are not likely to be > controversial. I would like to contribute to the project, and with my > limited time, I would like to make sure I am contributing in a way > that will be most beneficial. > > Thanks again, > ~Gus > > Hi Gus, we have a lot of jobs have to be done. And from user's point of view they want to have as much features as possible but our time is often very limited. >From the developers view there are a lot of important jobs like testing, reviewing bugs, documentation and so on. Jean-Baptiste Mardelle is the project leader of kdenlive and I think he will contact you to say what is most important to do. It seems that he is busy at the moment. Happy starting at kdenlive! regards eddrog -------------- next part -------------- An HTML attachment was scrubbed... URL: From mike at osdn.org.ua Thu Apr 25 15:22:54 2013 From: mike at osdn.org.ua (Michael Shigorin) Date: Thu, 25 Apr 2013 18:22:54 +0300 Subject: [Kdenlive-devel] Howdy. How can I help? In-Reply-To: References: Message-ID: <20130425152254.GJ13666@osdn.org.ua> On Mon, Apr 22, 2013 at 08:51:13AM -0700, Dan Dennedy wrote: > Wow, thank you for this opportunity for glory while I sacrifice > relations with my family and friends. Dan, me and my parents are still very thankful to you for Kino which we still use to produce home/landplot video. Too bad that we've only "paid" with professionally proofread translations for your hard work. But I would give you my bread if you were suffering. -- http://www.youtube.com/watch?v=-MjSlM2Rr4M From ed.rogalsky at gmail.com Sat Apr 27 12:08:41 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Sat, 27 Apr 2013 14:08:41 +0200 Subject: [Kdenlive-devel] dead lock in kdenlive with latest git Message-ID: Hi Dan, I have trouble with the latest commit in mlt. Seeking is only possible one time and if playback is started kdenlive hangs forever. I tried it also with the latest build from teamcity. I think there is a dead lock or something like that in the new mlt_consumer_purge logic. Do we have to change some settings in the app for the consumer ??? Or do we have an unwanted side effect? regards eddrog -------------- next part -------------- An HTML attachment was scrubbed... URL: From ed.rogalsky at gmail.com Sat Apr 27 13:42:30 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Sat, 27 Apr 2013 15:42:30 +0200 Subject: [Kdenlive-devel] dead lock in kdenlive with latest git In-Reply-To: References: Message-ID: Oh sorry, the dead lock I got from my jack setup. Now it works but I get a crash if I play in the clip-monitor and I switch to the project monitor. Program received signal SIGSEGV, Segmentation fault. 0x00007ffff4931339 in mlt_properties_dec_ref (self=0xf0bf4ad45255d245) at mlt_properties.c:386 386 mlt_properties.c: Datei oder Verzeichnis nicht gefunden. bt #0 0x00007ffff4931339 in mlt_properties_dec_ref (self=0xf0bf4ad45255d245) at mlt_properties.c:386 #1 0x00007ffff492c6da in mlt_frame_close (self=0xf0bf4ad45255d245) at mlt_frame.c:914 #2 0x00007ffff4940d3e in mlt_consumer_purge (self=0x280b0d0) at mlt_consumer.c:1230 #3 0x00007fffd7f63173 in consumer_purge (parent=0x1cbc5a0) at consumer_sdl_preview.c:283 #4 0x00007ffff4940d21 in mlt_consumer_purge (self=0x1cbc5a0) at mlt_consumer.c:1227 #5 0x00007ffff4710c6f in Mlt::Consumer::purge() () from /home/eddrog/Downloads/kdenlive/kdenlive/./lib/libmlt++.so.3 #6 0x000000000071da0d in Render::seek (this=0x1a08310, time=350) at /opt/buildAgent/work/bbab7a538eb594f3/src/kdenlive/src/renderer.cpp:429 #7 0x00000000005beac0 in CustomTrackView::seekCursorPos (this=0x316cb70, pos=350) at /opt/buildAgent/work/bbab7a538eb594f3/src/kdenlive/src/customtrackview.cpp:3610 #8 0x00000000005a5adb in CustomTrackView::mousePressEvent (this=0x316cb70, event=0x7fffffffca20) at /opt/buildAgent/work/bbab7a538eb594f3/src/kdenlive/src/customtrackview.cpp:1011 #9 0x00007ffff56fda70 in QWidget::event(QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #10 0x00007ffff5ab0316 in QFrame::event(QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #11 0x00007ffff5cc80db in QGraphicsView::viewportEvent(QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #12 0x00007ffff4cc97a6 in QCoreApplicationPrivate::sendThroughObjectEventFilters(QObject*, QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #13 0x00007ffff56b08bc in QApplicationPrivate::notify_helper(QObject*, QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #14 0x00007ffff56b3a33 in QApplication::notify(QObject*, QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #15 0x00007ffff79beaf6 in KApplication::notify(QObject*, QEvent*) () from /usr/lib/libkdeui.so.5 #16 0x00007ffff4cc963e in QCoreApplication::notifyInternal(QObject*, QEvent*) () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #17 0x00007ffff56b6933 in QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer&, bool) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #18 0x00007ffff572bec4 in ?? () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #19 0x00007ffff572aef1 in QApplication::x11ProcessEvent(_XEvent*) () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #20 0x00007ffff57560b2 in ?? () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #21 0x00007fffefd55f05 in g_main_context_dispatch () from /lib/x86_64-linux-gnu/libglib-2.0.so.0 #22 0x00007fffefd56248 in ?? () from /lib/x86_64-linux-gnu/libglib-2.0.so.0 #23 0x00007fffefd56304 in g_main_context_iteration () from /lib/x86_64-linux-gnu/libglib-2.0.so.0 #24 0x00007ffff4cf8036 in QEventDispatcherGlib::processEvents(QFlags) () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #25 0x00007ffff57561ae in ?? () from /usr/lib/x86_64-linux-gnu/libQtGui.so.4 #26 0x00007ffff4cc838f in QEventLoop::processEvents(QFlags) () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #27 0x00007ffff4cc8618 in QEventLoop::exec(QFlags) () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #28 0x00007ffff4ccdcf6 in QCoreApplication::exec() () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #29 0x00000000004f3caa in main (argc=2, argv=0x7fffffffdc28) at /opt/buildAgent/work/bbab7a538eb594f3/src/kdenlive/src/main.cpp:89 regards eddrog 2013/4/27 Ed Rogalsky > Hi Dan, > > I have trouble with the latest commit in mlt. Seeking is only possible one > time and if > playback is started kdenlive hangs forever. > > I tried it also with the latest build from teamcity. > > I think there is a dead lock or something like that in the new > mlt_consumer_purge logic. > > Do we have to change some settings in the app for the consumer ??? Or do > we have an > unwanted side effect? > > > regards > > eddrog > > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From dan at dennedy.org Sat Apr 27 19:32:03 2013 From: dan at dennedy.org (Dan Dennedy) Date: Sat, 27 Apr 2013 12:32:03 -0700 Subject: [Kdenlive-devel] RFC: patch to enable buffered playback Message-ID: Due to recent improvements in mlt_consumer_purge(), it is now possible to enable to buffered playback in interactive apps and still have good responsiveness. More info can be found here: https://sourceforge.net/p/mlt/bugs/187/ (there might be a corresponding kdenlive mantis bug) and here: https://plus.google.com/u/0/111864735906618411659/posts/amBMYp4Q1Td diff --git a/src/renderer.cpp b/src/renderer.cpp index b5d87dd..8b63854 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -241,7 +241,8 @@ void Render::buildConsumer(const QString &profileName) m_mltConsumer->set("terminate_on_pause", 0); m_mltConsumer->set("deinterlace_method", denliveSettings::mltdeinterlacer().toUtf8().constData()); m_mltConsumer->set("rescale", KdenliveSettings::mltinterpolation().toUtf8().constData()); - m_mltConsumer->set("buffer", "1"); + m_mltConsumer->set("buffer", 25); + m_mltConsumer->set("prefill", 1); m_mltConsumer->set("real_time", KdenliveSettings::mltthreads()); } if (m_mltConsumer && m_mltConsumer->is_valid()) { @@ -286,7 +287,6 @@ void Render::buildConsumer(const QString &profileName) m_mltConsumer->set("audio_buffer", 512); m_mltConsumer->set("preview_format", mlt_image_rgb24a); } - m_mltConsumer->set("buffer", "1"); m_showFrameEvent = m_mltConsumer->listen("consumer-frame-show", this, mlt_listener) consumer_gl_frame_show); } } else { @@ -323,6 +323,8 @@ void Render::buildConsumer(const QString &profileName) m_mltConsumer->set("frequency", 48000); m_mltConsumer->set("real_time", KdenliveSettings::mltthreads()); + m_mltConsumer->set("buffer", "25"); + m_mltConsumer->set("prefill", "1"); } Mlt::Producer *Render::invalidProducer(const QString &id) @@ -1607,9 +1609,11 @@ void Render::pause() return; m_paused = true; m_mltProducer->set_speed(0.0); + if (m_mltConsumer) + m_mltConsumer->purge(); /*m_mltConsumer->set("refresh", 0); - //if (!m_mltConsumer->is_stopped()) m_mltConsumer->stop(); - m_mltProducer->seek(m_mltConsumer->position());*/ + //if (!m_mltConsumer->is_stopped()) m_mltConsumer->stop();*/ + m_mltProducer->seek(m_mltConsumer->position() + 1); } void Render::setActiveMonitor() @@ -1637,6 +1641,8 @@ void Render::switchPlay(bool play) if (m_winid == 0) { // OpenGL consumer m_mltProducer->set_speed(0.0); + m_mltConsumer->purge(); + m_mltProducer->seek(m_mltConsumer->position() + 1); } else { // SDL consumer, hack to allow pausing near the end of the playlist From ed.rogalsky at gmail.com Sat Apr 27 20:07:48 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Sat, 27 Apr 2013 22:07:48 +0200 Subject: [Kdenlive-devel] dead lock in kdenlive with latest git In-Reply-To: References: Message-ID: Yap. Thanx! 2013/4/27 Dan Dennedy > On Sat, Apr 27, 2013 at 6:42 AM, Ed Rogalsky > wrote: > > Oh sorry, > > > > the dead lock I got from my jack setup. Now it works but I get a crash > if I > > play in the clip-monitor and I switch to the project monitor. > > > > Program received signal SIGSEGV, Segmentation fault. > > 0x00007ffff4931339 in mlt_properties_dec_ref (self=0xf0bf4ad45255d245) at > > mlt_properties.c:386 > > 386 mlt_properties.c: Datei oder Verzeichnis nicht gefunden. > > bt > > #0 0x00007ffff4931339 in mlt_properties_dec_ref > (self=0xf0bf4ad45255d245) > > at mlt_properties.c:386 > > #1 0x00007ffff492c6da in mlt_frame_close (self=0xf0bf4ad45255d245) at > > mlt_frame.c:914 > > #2 0x00007ffff4940d3e in mlt_consumer_purge (self=0x280b0d0) at > > mlt_consumer.c:1230 > > > I believe this fixes it. I am about to commit it. > > diff --git a/src/framework/mlt_consumer.c b/src/framework/mlt_consumer.c > index 866ebf2..5cd7bc6 100644 > --- a/src/framework/mlt_consumer.c > +++ b/src/framework/mlt_consumer.c > @@ -1226,7 +1226,7 @@ void mlt_consumer_purge( mlt_consumer self ) > if ( self->purge ) > self->purge( self ); > > - while ( mlt_deque_count( self->queue ) ) > + while ( self->ahead && mlt_deque_count( self->queue ) ) > mlt_frame_close( mlt_deque_pop_back( self->queue ) ); > if ( self->ahead && self->real_time ) > { > > > +-DRD-+ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ed.rogalsky at gmail.com Sat Apr 27 20:11:42 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Sat, 27 Apr 2013 22:11:42 +0200 Subject: [Kdenlive-devel] RFC: patch to enable buffered playback Message-ID: Hi Dan, I can't find the git diff base regards eddrog diff --git a/src/renderer.cpp b/src/renderer.cpp index b5d87dd..8b63854 100644 -------------- next part -------------- An HTML attachment was scrubbed... URL: From dan at dennedy.org Sat Apr 27 23:37:06 2013 From: dan at dennedy.org (Dan Dennedy) Date: Sat, 27 Apr 2013 16:37:06 -0700 Subject: [Kdenlive-devel] RFC: patch to enable buffered playback In-Reply-To: References: Message-ID: On Sat, Apr 27, 2013 at 1:11 PM, Ed Rogalsky wrote: > Hi Dan, > > I can't find the git diff base I am not sure what you mean. It is based on git master head, but it probably cannot be applied as copied from the e-mail due to line wrapping. Here it is attached. It is not a 'git format-patch' because I have not committed it locally. > > regards > > eddrog > > diff --git a/src/renderer.cpp b/src/renderer.cpp > index b5d87dd..8b63854 100644 > > > ------------------------------------------------------------------------------ > Try New Relic Now & We'll Send You this Cool Shirt > New Relic is the only SaaS-based application performance monitoring service > that delivers powerful full stack analytics. Optimize and monitor your > browser, app, & servers with just a few lines of code. Try New Relic > and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr > _______________________________________________ > Kdenlive-devel mailing list > Kdenlive-devel at lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/kdenlive-devel > -- +-DRD-+ -------------- next part -------------- A non-text attachment was scrubbed... Name: kdenlive-buffer.diff Type: application/octet-stream Size: 2256 bytes Desc: not available URL: From ed.rogalsky at gmail.com Sun Apr 28 12:51:06 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Sun, 28 Apr 2013 14:51:06 +0200 Subject: [Kdenlive-devel] RFC: patch to enable buffered playback Message-ID: Thanx Dan. The applied diff file is cool. -------------- next part -------------- An HTML attachment was scrubbed... URL: From dan at dennedy.org Sun Apr 28 15:29:18 2013 From: dan at dennedy.org (Dan Dennedy) Date: Sun, 28 Apr 2013 08:29:18 -0700 Subject: [Kdenlive-devel] RFC: patch to enable buffered playback In-Reply-To: References: Message-ID: On Sun, Apr 28, 2013 at 5:51 AM, Ed Rogalsky wrote: > Thanx Dan. The applied diff file is cool. > Maybe you guys should wait until MLT 0.9.0 is released to apply it. I just wanted to get it on your radar, and maybe someone is tracking a bug to which it applies. -- +-DRD-+ From ed.rogalsky at gmail.com Sun Apr 28 20:58:03 2013 From: ed.rogalsky at gmail.com (Ed Rogalsky) Date: Sun, 28 Apr 2013 22:58:03 +0200 Subject: [Kdenlive-devel] RFC: patch to enable buffered playback Message-ID: sure - only for testing :-)) -------------- next part -------------- An HTML attachment was scrubbed... URL: