<table><tr><td style="">cullmann added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D10415" rel="noreferrer">View Revision</a></tr></table><br /><div><div><p>In our company we use the logicalDpiX()/logicalDpiY() on the widget we paint to, that works on macOS, too.</p>
<p>I assume the physicalDotsPerInchY() should work the same.</p>
<p>Sidenote: do we need to go over QScreen? We just use the function of the widget in question which is there via QPaintDevice.<br />
Which here would be just widgetOnScreen->physicalDpi....</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R223 Okular</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D10415" rel="noreferrer">https://phabricator.kde.org/D10415</a></div></div><br /><div><strong>To: </strong>sbragin, Okular<br /><strong>Cc: </strong>cullmann, aacid, kde-mac, ltoscano, Okular, michaelweghorn, ngraham<br /></div>