<div dir="ltr">Ok, more progress was made yesterday, but I'm not quite where I want to be. With help of the macports list I realized that adding -DCMAKE_CXX_FLAGS=stdlib=libc++ makes all builds use the c++ library rather than libstdc++, fixing the linker errors in test building.<div><br></div><div>The issue I'm hitting now is that the Qt5UiToolsConfig.cmake references /opt/local/Library/Frameworkws/libQt5UiTools.a which doesn't exist. I looked in /opt/local/Library/Frameworks to see what it does have. It seems it includes many Qt*.framework files but no .a files. Is the Qt5UiToolsConfig.cmake wrong since it lists files that aren't there? Is Qt5UiTools.Framework missing completely from the qt5-mac package ? Is there some other port that contains it ? Any help is appreciated.</div><div><br></div><div>thanks,</div><div>Jeremy</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Nov 30, 2014 at 3:56 AM, Ian Wadham <span dir="ltr"><<a href="mailto:iandw.au@gmail.com" target="_blank">iandw.au@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><br>
On 30/11/2014, at 8:35 PM, René J.V. Bertin wrote:<br>
> On Sunday November 30 2014 15:29:48 Ian Wadham wrote:<br>
</span><span class="">>> option for Raster Graphics into a KDE app execution via icons in /Applications/MacPorts.<br>
>> So I had to settle for patching kapplication.cpp code at the point where it starts QApplication.<br>
><br>
> Have another look at my kglobalaccel patch which reads a custom entry from Info.plist.<br>
</span>> Problem with that (and your solution) is of course that there is no more KApplication in KF5 …<br>
<br>
Yeah, I know. But have a look at the screen after one of these:<br>
<br>
RasterOff=true open /Applications/MacPorts/KDE4/kdevelop.app<br>
RasterOff=true open /Applications/MacPorts/KDE4/kbounce.app<br>
<br>
It is worth having the patch in KApplication until Qt 5 comes along.<br>
Hopefully Qt 5 will have the same standard graphics engine for<br>
ALL platforms, not omitting Apple OS X this time.<br>
<br>
Cheers, Ian W.<br>
<div class="HOEnZb"><div class="h5"><br>
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