<br><br><div class="gmail_quote">2008/10/21 Kåre Särs <span dir="ltr"><<a href="mailto:kare.sars@kolumbus.fi">kare.sars@kolumbus.fi</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">On Tuesday 21 October 2008, Gilles Caulier wrote:<br>
> 2008/10/21 Kåre Särs <<a href="mailto:kare.sars@kolumbus.fi">kare.sars@kolumbus.fi</a>><br>
><br>
> > Hi,<br>
> ><br>
> > On Tuesday 21 October 2008 16:24:43 Gilles Caulier wrote:<br>
> > > Hi all,<br>
> > ><br>
> > > Since few week, i'm not very productive in svn... i'm trying to set up a<br>
> > > development environment into Windows (Vista) to fix code with M$ stuff...<br>
> > ><br>
> > > No my computer is fine. i can compile kdegraphics/libs digiKam and<br>
> > > kipi-plugins.<br>
> > ><br>
> > > Duing of lack of few depencies under win32, some plugins/library are<br>
> > > missing:<br>
> > ><br>
> > > - libsane => libksane is disable => AcquireImage plugin disable<br>
> > ><br>
> > > ==> we need an alternative under Win32 to use TWAIN interface. Kare, are<br>
> > > you any plan for that ?<br>
> > Sorry, I haven't had any plans for that. My windows partition was booted<br>
> > last<br>
> > time ~3 months ago for my kids to play some windows only games :)<br>
> ><br>
> > But who knows, maybe you can convince me to do that in Genoa :)<br>
> ><br>
><br>
> Well, we cannot ignore win32, since KDE4 can be compiled on this OS.<br>
><br>
> If i'm not too wrong, libkscan use TWAIN interface under Win32. Right ?<br>
><br>
</div>Not in the code I found in svn :(<br>
<div class="Ih2E3d"><br>
> It's not planed to replace libkscan by libksane in the future ? If yes, a<br>
> simple backport of this win32 code can be enough.<br>
</div>Actually only the kio plugin API is left of the old libkscan.<br>
<br>
I think making a kscan plugin for Win32 would be the fastest, but that would<br>
not support 16bit colors since the kscan API doesn't.<br>
<div class="Ih2E3d"></div></blockquote><div><br>Well, done in svn. I have implemented a Qt Twain interface with AcquireImage plugin. Now we can scan an image under windows.<br><br>It's not perfect, but it's a first stage. Also the code only compile under win32. It's possible to port it under MacosX, because Tawin running too under this system. There is few changes to do in the code, especially to handle image data from twain interface (DIB image under win32, i don't know unde mac).<br>
<br>Also, i don't have a Mac to play for the moment...<br><br>Gilles</div></div><br>