<html><head></head><body><div style="font-family: Verdana;font-size: 12.0px;"><div>I have a general question on the configuration dialog window used within KDE games. There appears to be two types being used, especially noticable in the configuration->themes. I do not know if the differences are within the game code or are being tranfered from a general library.</div>
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<div>The first style is demonstrated by KSudoku. The theme panel has three "group boxes" - one for selection, one for preview display, and one for information. The selection of a theme creates displays on the preview and information boxes. It is selected via the ok and apply buttons, and the cancel button exits without selection.</div>
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<div>The second style is demonstrated by KMines. The theme panel has one "group box" which has a set of rows that contain the theme preview image and information. Selection of a row immediately converts the gameboard to that theme. The ok and cancel buttons only exit the cofiguration dialog.</div>
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<div>With the release of Qt6 and other work, I am interested in which type of configuration window is preferred and/or will be supported in the future.</div>
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