<div dir="ltr"><div dir="ltr">Hi yes i already have something built and you can check it out here. I have not posted the game files on Github because of repo limit size and have not decided on license yet . <div>Link to demo : <a href="https://youtu.be/4FFEftvj7zQ" target="_blank">https://youtu.be/4FFEftvj7zQ</a> </div><div><br></div><div><br></div><div>It's not complete. I have used unreal engine to develop it. I have 1 more game</div><div>that is small but educational targeted towards kids. </div><div><br></div><div>Now regarding the resources and assets. UE4 is free. We have to pay 5% royalty if we do commercial release or commercial game with it. </div><div><br></div><div>There are plenty of free assets on unreal marketplace. Other than that there is </div><div>1. For models : TurboSquid 3dmodels sites </div><div>2. For animations : mixamo ( Free to use) </div><div>other than that here is comprehensive list of resources : <a href="https://game-development.zeef.com/david.arcila">https://game-development.zeef.com/david.arcila</a> </div><div><br></div><div>Currently i am the solo developer , i do all the game logic programming , animations , game level design and voice acting . I don't have musical talent. </div><div><br></div><div>If you think that the goal is too big or will take much time , i can first work on providing the smaller game first , once it gets good response we can work further on ?? </div><div><br></div><div>Best Regards,</div><div>Jayaditya Gupta </div><div><br>On Thursday, January 3, 2019, Alexander Semke <<a href="mailto:alexander.semke@web.de" target="_blank">alexander.semke@web.de</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">On Mittwoch, 2. Januar 2019 10:57:30 CET Jay Gupta wrote:<br>
> Hello KDE-Games team . I previously wrote mail to main mailing list<br>
> regarding "making my project part of KDE games".<br>
> The game project is aimed to be a AAA game and i want to release it as<br>
> open source under KDE .<br>
Prior to release it needs to be developed first. Do you have already something <br>
running or is it just the idea only? AAA games are produced by major <br>
publishers in the game industry with a huge amount of ressources for <br>
development, marketing and distribution. How do you plan to get this amount of <br>
ressources or to achieve the goals with much smaller amount of them?<br>
<br>
-- <br>
Alexander<br>
<br>
<br>
</blockquote></div>
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