<table><tr><td style="">huftis added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D15534">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #8C98B8;
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<div style="font-style: normal;
padding-bottom: 4px;">In <a href="https://phabricator.kde.org/D15534#328659" style="background-color: #e7e7e7;
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color: rgb(107, 116, 140);"><p>This does indeed look better, and I didn't saw issues at screen resolutions I could test.</p>
<p>One question however: Did you get those numbers simply by trial and error, or is there some meaning behind them?</p></div>
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<p>I got them by trial and error. They’re based on a tradeoff between having large cards and having enough space for long piles.</p>
<p>While the padding value used for Klondike is based on some calculations (i.e. it uses a multiple of <tt style="background: #ebebeb; font-size: 13px;">play[i]->spread().y()</tt>), the padding values in all the solitaire variants seem to basically be just numbers chosen so that things look all right.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R410 KPatience</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D15534">https://phabricator.kde.org/D15534</a></div></div><br /><div><strong>To: </strong>huftis, KDE Games, fabiank, mlaurent<br /><strong>Cc: </strong>kde-games-devel<br /></div>