<table><tr><td style="">huftis edited the summary of this revision. <a href="https://phabricator.kde.org/transactions/detail/PHID-XACT-DREV-bpgiub47pfy7smp/">(Show Details)</a>
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D15534">View Revision</a></tr></table><br /><div><strong>CHANGES TO REVISION SUMMARY</strong><div><div style="white-space: pre-wrap; color: #74777D;"><div style="padding: 8px 0;">...</div>uncomfortable to play, especially on smaller screens.<br />
<span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);"><br />
</span>This commmit reduces the space reserved at the bottom<div style="padding: 8px 0;">...</div>Long piles don’t pose a problem, as KPat automatically<span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);"><br />
compresses the cards to fit the screen.<br />
<br />
Even with the reduced space, the colours and numbers are</span><br />
<span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">compresses the cards to fit the screen.</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">still clearly visible,</span> <span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">Even</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">also in a ‘worst case’ scenario</span> with <span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">the</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">very</span><br />
<span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">reduced space</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">long piles. (In these two game types</span>, <span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">the colours and numbers are still clearly</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">only the colour</span><br />
<span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">visible</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">(i.e. red vs. black) matter, not the suit</span>, <span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">al</span>so i<span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">n a ‘worst case’ scenario with very</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">t is not a</span><br />
<span style="padding: 0 2px; color: #333333; background: rgba(251, 175, 175, .7);">long piles.</span><span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);">problem if the suits of the cards aren’t visible.)</span><br />
<br />
BUG: 378914<div style="padding: 8px 0;">...</div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R410 KPatience</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D15534">https://phabricator.kde.org/D15534</a></div></div><br /><div><strong>To: </strong>huftis, KDE Games, fabiank<br /><strong>Cc: </strong>kde-games-devel<br /></div>