<table><tr><td style="">helfferich created this revision.<br />helfferich added a reviewer: KDE Games.<br />helfferich added a project: KDE Games.<br />helfferich requested review of this revision.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D9790" rel="noreferrer">View Revision</a></tr></table><br /><div><strong>REVISION SUMMARY</strong><div><p>The bug has been discussed on the mailing list: The speed of the ball decreases instead of increasing at some point in the game. The reason is that the QML-timer has a minimum resolution of 16ms (i.e. 60 fps). Now, instead of firing the timer at a higher interval, the evaluation (Move balls -> detect Collisions) is split into several substeps. The number of substeps is doubled instead of cutting the timer interval in half.</p></div></div><br /><div><strong>TEST PLAN</strong><div><p>I have played the game extensively. The bug does no longer occur. I collected speed-up and slow-down bonuses both with a single and with multiple balls.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R393 KBreakout</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D9790" rel="noreferrer">https://phabricator.kde.org/D9790</a></div></div><br /><div><strong>AFFECTED FILES</strong><div><div>src/globals.h<br />
src/qml/Ball.qml<br />
src/qml/globals.js<br />
src/qml/logic.js<br />
src/qml/main.qml</div></div></div><br /><div><strong>To: </strong>helfferich, KDE Games<br /><strong>Cc: </strong>KDE Games<br /></div>