<table><tr><td style="">ouwerkerk edited the test plan for this revision. <a href="https://phabricator.kde.org/transactions/detail/PHID-XACT-DREV-nreau44xcxpnnzp/" rel="noreferrer">(Show Details)</a>
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D5669" rel="noreferrer">View Revision</a></tr></table><br /><div><strong>CHANGES TO TEST PLAN</strong><div><div style="white-space: pre-wrap; color: #74777D;">Compiled & tested I could still generate custom game variant puzzles: Mathdoku 4x4, Killer 9x9.<span style="padding: 0 2px; color: #333333; background: rgba(151, 234, 151, .6);"><br />
<br />
Also, to confirm the duplicate filtering is redundant I ran ksudoku with a deliberately messed up `XDG_DATA_DIRS` environment variable:<br />
```<br />
XDG_DATA_DIRS="$XDG_DATA_DIRS:$PWD/kde-5/share;$PWD/kde-5/share;$PWD/kde-5/share" ./kde-5/bin/ksudo<br />
```<br />
<br />
(Which still lists each game variant type only once, meaning the filtering was in fact redundant.)</span></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R417 KSudoku</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D5669" rel="noreferrer">https://phabricator.kde.org/D5669</a></div></div><br /><div><strong>To: </strong>ouwerkerk, KDE Games<br /><strong>Cc: </strong>KDE Games<br /></div>