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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/127016/">https://git.reviewboard.kde.org/r/127016/</a>
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<p style="margin-top: 0;">On February 8th, 2016, 9:10 p.m. UTC, <b>Frederik Schwarzer</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Not all games use KgDifficulty so it might not work for them out of the box.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I just tested this in KShisen ... It did not work so I set the config group for showing the dialog. After that it worked. Nice.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">So it should be checked if it works for all games and if not, see, why.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I will start checking today, so if anyone wants to join in, please come to #kde-games on Freenode so we can avoid extra work. :)</p></pre>
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<p>On February 8th, 2016, 11:58 p.m. UTC, <b>Frederik Schwarzer</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">OK, done for all games that compiled and ran for me, which is all but ksirk, ksnakeduel (dialog nut used?), lskat and palapeli.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">So I do not have any objections against this patch.</p></pre>
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<p>On February 8th, 2016, 11:59 p.m. UTC, <b>Frederik Schwarzer</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Let me rephrase that: I really like this patch. :)</p></pre>
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<p>On February 9th, 2016, 8:41 p.m. UTC, <b>Dustin Steinack</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Thank you very much for your testing effort and your feedback :)
I tested kollision which works nice so far. I could try to adapt ksnakeduel to use the dialog if I find the time to do so. Maybe during the upcoming days/ weekend :)</p></pre>
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<p>On February 10th, 2016, 12:01 a.m. UTC, <b>Frederik Schwarzer</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">If you want to work on some of the games, maybe ask on the mailing list. A few games need their frameworks branch to be finished (with KSnakeDuel being one of them) and when I said that the dialog was not used in KSnakeDuel, what I meant was that there is a high scores dialog (in frameworks branch) but I did not see any high scores being put in. But I only tested a few minutes and then went on to the next game. Also I did not check master branch. ... Anyway, this is off-topic here. :)</p></pre>
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<p>On February 13th, 2016, 2:56 p.m. UTC, <b>Frederik Schwarzer</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Are there any objections to this patch?</p></pre>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Is it ok to be committed?</p></pre>
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<p>- Frederik</p>
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<p>On February 8th, 2016, 8:16 p.m. UTC, Dustin Steinack wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Dustin Steinack.</div>
<p style="color: grey;"><i>Updated Feb. 8, 2016, 8:16 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=317908">317908</a>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
libkdegames
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Sets the default selected tab of the highscore dialog to the current game difficulty.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I'm not quite sure whether the if-condition before setting the current tab index is necessary. However it should not run into any problems.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Tested with clean and played highscore history. Works as expected.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>highscore/kscoredialog.cpp <span style="color: grey">(facec18)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/127016/diff/" style="margin-left: 3em;">View Diff</a></p>
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