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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/127284/">https://git.reviewboard.kde.org/r/127284/</a>
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<div>Review request for KDE Games.</div>
<div>By Julian Helfferich.</div>
<p style="color: grey;"><i>Updated March 6, 2016, 3:55 a.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Changes</h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Included suggestions from Frederik Schwarzer:
* Use enum class instead of simple enum
* Remove explicit keyword from contructor
* Use switch-case instead of if-else-if-else</pre>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
kblocks
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Port sound in KBlocksSound from Phonon to KgSound. Note that neither before nor after this port sounds are played (the KBlocksSound::playSound() function is not called). I have also re-enabled the sound and will post the patch here once the port to KgSound is approved and pushed.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">The new KBlocksSound uses the sounds from the sounds/ directory. Previously it was intended (at least it seams so to me) that the sound is part of the theme. However, there are only two of three sounds in the themes/ directory (default theme). Thus, unless there are any themed sounds, I suggest to simply use the sounds from the sounds/ directory.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">The testing were done for this patch plus the next patch enabling the sounds.</p>
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<li style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">Played single game -> Sounds play correctly.</li>
<li style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">Played Human vs AI -> Sounds play only for human player (as intended).</li>
<li style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;">Turned off/on sounds -> Sounds off/on correctly.</li>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> (updated)</h1>
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<li>CMakeLists.txt <span style="color: grey">(38fdfd3)</span></li>
<li>KBlocksScene.cpp <span style="color: grey">(07cd457)</span></li>
<li>KBlocksSound.h <span style="color: grey">(dc02775)</span></li>
<li>KBlocksSound.cpp <span style="color: grey">(1346bc6)</span></li>
<li>sounds/CMakeLists.txt <span style="color: grey">(PRE-CREATION)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/127284/diff/" style="margin-left: 3em;">View Diff</a></p>
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