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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/127171/">https://git.reviewboard.kde.org/r/127171/</a>
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Ship it!
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Ship It!</pre>
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<p>- Albert Astals Cid</p>
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<p>On February 26th, 2016, 7:08 p.m. UTC, Julian Helfferich wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Julian Helfferich.</div>
<p style="color: grey;"><i>Updated Feb. 26, 2016, 7:08 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=339038">339038</a>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
kblocks
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">This patch fixes bug #339038.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">When the difficulty is changed before a game is started, pressing keys on the keyboard does not have any effect, rendering the game unplayable.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">The reason is that KBlocksWin::levelChanged() calls KBlocksWin::startGame(). However, no player has yet been added to the KBlocksPlayManager.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Now, KBlocksWin::levelChanged() calls either KBlocksWin::singleGame() or KBlocksWin::pveStepGame(). These functions are also called when the "Single Game" button is pressed or the "Human vs. AI" menu is selected, respectively.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">To determine whether to start "Single game" or "Human vs AI", the current game type is stored in a new variable. Thus, changing the difficulty always starts the currently running or just finished game type.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">1) Started a first game
2) Restarted a running game
3) Restarted a finished game</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">each by either</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">A) Changing the difficulty
B) Pressing the "Single Game" button
C) Selecting "Human vs AI" from the menu</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>KBlocksWin.cpp <span style="color: grey">(ca8139e)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/127171/diff/" style="margin-left: 3em;">View Diff</a></p>
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