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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/126860/">https://git.reviewboard.kde.org/r/126860/</a>
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<p style="margin-top: 0;">On January 24th, 2016, 8:54 a.m. UTC, <b>Frederik Schwarzer</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I think we only need to do this in libkdegames, since none of the games runs without it.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Or is there a benefit in initialising it in each game separately?</p></pre>
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<p>On January 24th, 2016, 10:51 a.m. UTC, <b>Andreas Sturmlechner</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I don't know if it can be done in libkdegames, the problem right now is that kigo will not link KCrash on many distributions that pass --as-needed to the linker. So, many applications have been patched to run initialize in main.cpp. See also: http://thread.gmane.org/gmane.comp.kde.devel.frameworks/27044/</p></pre>
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<p>On January 24th, 2016, 12:57 p.m. UTC, <b>Albert Astals Cid</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Where in libkdegames would you add it?</p></pre>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">To be honest, no idea. :D
The apidoc of initialize() says that it is called in KF5. I thought it might be good to lift it one layer of libraries up and avoid calling it in each game separately.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">The discussion linked above however gives the impression that it is not yet 100 % clear how KCrash is handled. For now it seems best to link against KCrash and call its initialize method and thus require KF5 >5.15.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">This is a discussion for all games so if we have a consens we should put it on the mailing list in the thread I started yesterday about this. :)</p></pre>
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<p>- Frederik</p>
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<p>On January 23rd, 2016, 10:26 p.m. UTC, Andreas Sturmlechner wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Andreas Sturmlechner.</div>
<p style="color: grey;"><i>Updated Jan. 23, 2016, 10:26 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
kigo
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Initialise KCrash</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">DrKonqi now starts as expected after crash.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>CMakeLists.txt <span style="color: grey">(63e98b1eabd2b2043c76a8f11641c84213fbc7bd)</span></li>
<li>src/main.cpp <span style="color: grey">(462d14e3686ba6b7a1149cdef594a05db1460dc1)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/126860/diff/" style="margin-left: 3em;">View Diff</a></p>
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