<div dir="ltr"><div class="gmail_quote"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span class=""><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
> > Jenkins needs to be equipped with the OpenAL library.<br>
> ><br>
> > But who do we tell? "KDE CI System <<a href="mailto:null@kde.org" target="_blank">null@kde.org</a>>" seems<br>
> > a rather unpromising address… :-)<br>
> ><br>
> > > -- The following REQUIRED packages have been found:<br>
> > ><br>
> > > * ECM (required version >= 0.0.9)<br>
> > > * Qt5Core (required version >= 5.3.1)<br>
> > > * Qt5Gui (required version >= 5.3.1)<br>
> ><br>
> > etc.<br>
> ><br>
> > > -- The following OPTIONAL packages have not been found:<br>
> > ><br>
> > > * OpenAL<br>
> ><br>
> > I think it is high time we made OpenAL MANDATORY in libkdegames.<br>
> ><br>
> > It has had about 3 years as optional now, and Phonon has not had a<br>
> > good track record with games...<br>
><br>
> Indeed. Essentially, it is a REQUIRED package for building libkdegames<br>
> (frameworks).<br>
<br>
Why is something that was optional now required?<br></blockquote><div><br></div></span><div>I don't exactly know. When I started porting libkdegames, I wasn't able to build it without installing OpenAL first. So I assumed it would/should be a required package. <br><br><br>--<br></div><div>Anuj</div></div></div></div>
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