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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/119436/">https://git.reviewboard.kde.org/r/119436/</a>
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<a href="https://git.reviewboard.kde.org/r/119436/diff/1-2/?file=292214#file292214line61" style="color: black; font-weight: bold; text-decoration: underline;">localgame.cpp</a>
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(Diff revisions 1 - 2)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void LocalGame::addPlayer(Player *player)</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="c1">// We have already invoked addState in the Player() constructor to</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I can't find addPlayer in the Player c-tor...<br style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;" />
There is QState(&(game->m_gameMachine)); so the comment might be somewhat missleading.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">According to the documentation: http://qt-project.org/doc/qt-4.8/qstate.html "Top-level states must be passed a QStateMachine object as their parent state, or added to a state machine using QStateMachine::addState()."<br style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;" />
Is this our case?</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">I've applied the patch and couldn't notice any difference in gameplay.</p></pre>
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<p>- Nemanja Hirsl</p>
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<p>On August 10th, 2014, 12:21 p.m. UTC, Martin Walch wrote:</p>
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<div>Review request for KDE Games, Alexander Schuch and Nemanja Hirsl.</div>
<div>By Martin Walch.</div>
<p style="color: grey;"><i>Updated Aug. 10, 2014, 12:21 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=335017">335017</a>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
konquest
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Back in May I opened bug #335017 and posted this patch there.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">When starting a new game, konquest emits a warning</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">QStateMachine::addState: state has already been added to this machine</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">for each player. This is because in the constructor of the common Player class, the new object is added to the QStateMachine, and in LocalGame::buildMachine(), they are added again.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">To avoid the resulting warning, drop one of the occurrences.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Considering the status quo of the code, we can expect Game().m_gameMachine to be initialized on Game object creation with the intention to never ever overwrite it afterwards. Hence drop the code from LocalGame::buildMachine().</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Also leave a hint where the states come from.</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">BUG:335017</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Applied patch successfully to master, KDE/4.13 and KDE/4.14.<br style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: normal;" />
Builds fine. When running the game, I do not see the warning appear anymore.</p></pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>localgame.cpp <span style="color: grey">(a98e2f5)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/119436/diff/" style="margin-left: 3em;">View Diff</a></p>
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