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This is an automatically generated e-mail. To reply, visit:
<a href="https://git.reviewboard.kde.org/r/116483/">https://git.reviewboard.kde.org/r/116483/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Thank you very much for you current work on KNavalBattle. Besides the small issues I pointed below, everything seems to be OK. Didn't notice anything abnormal while running the game.
Cheers.</pre>
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<a href="https://git.reviewboard.kde.org/r/116483/diff/1/?file=251049#file251049line61" style="color: black; font-weight: bold; text-decoration: underline;">src/controller.h</a>
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">public:</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kr">inline</span> <span class="n">BattleShipsConfiguration</span><span class="o">&</span> <span class="n">getBattleShipsConfiguration</span><span class="p">()</span> <span class="p">{</span> <span class="k">return</span> <span class="n">m_battle_ships_configuration</span><span class="p">;</span> <span class="p">}</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Could you please use camel case for m_battle_ships_configuration?</pre>
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<a href="https://git.reviewboard.kde.org/r/116483/diff/1/?file=251049#file251049line70" style="color: black; font-weight: bold; text-decoration: underline;">src/controller.h</a>
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">public:</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">restartC</span><span class="p">(</span><span class="kt">bool</span> <span class="n">ask</span> <span class="o">=</span> <span class="nb">false</span><span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I'm not sure what "restartC" means. "Restart Controller" perhaps? If so, considering we're at the controller class already, why not just call it "restart"?</pre>
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<a href="https://git.reviewboard.kde.org/r/116483/diff/1/?file=251050#file251050line155" style="color: black; font-weight: bold; text-decoration: underline;">src/controller.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_ready</span><span class="o">=</span><span class="mi">0</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Please, to maintain the current code style, put spaces between binary operators and its operands. I mean "m_ready = 0"</pre>
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<a href="https://git.reviewboard.kde.org/r/116483/diff/1/?file=251056#file251056line71" style="color: black; font-weight: bold; text-decoration: underline;">src/networkentity.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_restarted</span><span class="o">=</span><span class="nb">true</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Again, the spacing problem.</pre>
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<a href="https://git.reviewboard.kde.org/r/116483/diff/1/?file=251056#file251056line82" style="color: black; font-weight: bold; text-decoration: underline;">src/networkentity.cpp</a>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_restarted</span><span class="o">=</span><span class="nb">true</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The same spacing problem once again. ;-)</pre>
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<a href="https://git.reviewboard.kde.org/r/116483/diff/1/?file=251058#file251058line52" style="color: black; font-weight: bold; text-decoration: underline;">src/playfield.h</a>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">restart</span><span class="p">(</span><span class="kt">bool</span> <span class="n">ask</span> <span class="o">=</span> <span class="nb">true</span><span class="p">);</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="kt">void</span> <span class="nf">restart<span class="hl">PF</span></span><span class="p">(</span><span class="kt">bool</span> <span class="n">ask</span> <span class="o">=</span> <span class="nb">true</span><span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">What does "restartPF" mean? Restart Playfield I suppose. If so, what's the need of this change? A restart method at the Playfield class is meaningful enough for me -- at least -- to have a glimpse about what it does.</pre>
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<p>- Roney Gomes</p>
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<p>On February 28th, 2014, 4:22 p.m. UTC, Jaime Torres Amate wrote:</p>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Feb. 28, 2014, 4:22 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The restart button made the network game use the wrong configuration (it created a new controller), now it uses the current game configuration (and controller). It restarted the chat and sent again the nick, now it is not needed and is not done.
I have introduced, I needed it desperately, the name of the message interchanged as an XML attribute (totally backwards compatible). in protocol.cpp and message.h</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Lots of network games against myself (and some local games against AI too).
Place half the ships to see if it was possible to start to shoot too soon, make one of them unable to finish placing the remaining ships several times, then finish it... waiting for the opposite to finish placing ships. Do the same with the other player.. Start shooting (some times finishing the game), and then press restart. </pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>src/controller.h <span style="color: grey">(eb5f63f)</span></li>
<li>src/controller.cpp <span style="color: grey">(3a26170)</span></li>
<li>src/entity.h <span style="color: grey">(c6fcdbc)</span></li>
<li>src/entity.cpp <span style="color: grey">(3104029)</span></li>
<li>src/mainwindow.cpp <span style="color: grey">(7ef4482)</span></li>
<li>src/message.h <span style="color: grey">(58b5beb)</span></li>
<li>src/networkentity.h <span style="color: grey">(aa66543)</span></li>
<li>src/networkentity.cpp <span style="color: grey">(f19b1d5)</span></li>
<li>src/playerentity.cpp <span style="color: grey">(c6b0a1d)</span></li>
<li>src/playfield.h <span style="color: grey">(5766022)</span></li>
<li>src/playfield.cpp <span style="color: grey">(5ebfbc2)</span></li>
<li>src/protocol.cpp <span style="color: grey">(2416164)</span></li>
<li>src/sea.cpp <span style="color: grey">(77a8864)</span></li>
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<p><a href="https://git.reviewboard.kde.org/r/116483/diff/" style="margin-left: 3em;">View Diff</a></p>
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