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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/112676/">http://git.reviewboard.kde.org/r/112676/</a>
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<a href="http://git.reviewboard.kde.org/r/112676/diff/2/?file=193309#file193309line479" style="color: black; font-weight: bold; text-decoration: underline;">dialogs/newgamedlg.cc</a>
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(Diff revision 2)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">NewGameDlg::slotRemovePlayer()</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>
<th bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font size="2">443</font></th>
<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * @todo This method is not used!</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This code was not used lately and I suggest you to remove it if you won't use it later. Currently NewGameDlg::slotRemovePlayer() and NewGameDlg::slotAddPlayer() are used to enable/disable "Ok" button and I believe we can use them later and modify them to meet our needs.</pre>
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<p>- Nemanja Hirsl</p>
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<p>On October 8th, 2013, 1:03 a.m. UTC, Alexander Schuch wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Alexander Schuch.</div>
<p style="color: grey;"><i>Updated Oct. 8, 2013, 1:03 a.m.</i></p>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
konquest
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The default AI is handled by players/ai/default/default.cpp. The difficulty is wrapped in own classes so that the external interface is the same for all players (AI and human).
Adding new AI players is as easy as to implement the code in an own class, add a GUI wrapper (see ai/example) and add the GUI wrapper to m_selectablePlayer in NewGameDlg constructor.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>CMakeLists.txt <span style="color: grey">(0e8a354)</span></li>
<li>dialogs/newgamedlg.h <span style="color: grey">(10ce4ee)</span></li>
<li>dialogs/newgamedlg.cc <span style="color: grey">(be764f1)</span></li>
<li>players/ai/default/default.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/default.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/computerplayer.h <span style="color: grey">(ec25217)</span></li>
<li>players/computerplayer.cpp <span style="color: grey">(2df7dd8)</span></li>
<li>players/localplayer_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/localplayer_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/player.h <span style="color: grey">(be0133a)</span></li>
<li>players/player_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/player_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/112676/diff/" style="margin-left: 3em;">View Diff</a></p>
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