<html>
<body>
<div style="font-family: Verdana, Arial, Helvetica, Sans-Serif;">
<table bgcolor="#f9f3c9" width="100%" cellpadding="8" style="border: 1px #c9c399 solid;">
<tr>
<td>
This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/112676/">http://git.reviewboard.kde.org/r/112676/</a>
</td>
</tr>
</table>
<br />
<p>Ship it!</p>
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I've applied final patch and will push it as soon as I finish testing and (double-)check it once more.
Since I played the game and browsed the code earlier, I think this patch will improve code base and prepare it for easier player/strategies handling. </pre>
<br />
<p>- Nemanja Hirsl</p>
<br />
<p>On October 8th, 2013, 1:03 a.m. UTC, Alexander Schuch wrote:</p>
<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" style="background-image: url('http://git.reviewboard.kde.org/static/rb/images/review_request_box_top_bg.ab6f3b1072c9.png'); background-position: left top; background-repeat: repeat-x; border: 1px black solid;">
<tr>
<td>
<div>Review request for KDE Games.</div>
<div>By Alexander Schuch.</div>
<p style="color: grey;"><i>Updated Oct. 8, 2013, 1:03 a.m.</i></p>
<div style="margin-top: 1.5em;">
<b style="color: #575012; font-size: 10pt;">Repository: </b>
konquest
</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid #b8b5a0">
<tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The default AI is handled by players/ai/default/default.cpp. The difficulty is wrapped in own classes so that the external interface is the same for all players (AI and human).
Adding new AI players is as easy as to implement the code in an own class, add a GUI wrapper (see ai/example) and add the GUI wrapper to m_selectablePlayer in NewGameDlg constructor.</pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>CMakeLists.txt <span style="color: grey">(0e8a354)</span></li>
<li>dialogs/newgamedlg.h <span style="color: grey">(10ce4ee)</span></li>
<li>dialogs/newgamedlg.cc <span style="color: grey">(be764f1)</span></li>
<li>players/ai/default/default.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/default.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/hard_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/normal_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/default/weak_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/example/example_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/computerplayer.h <span style="color: grey">(ec25217)</span></li>
<li>players/computerplayer.cpp <span style="color: grey">(2df7dd8)</span></li>
<li>players/localplayer_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/localplayer_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/player.h <span style="color: grey">(be0133a)</span></li>
<li>players/player_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/player_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/112676/diff/" style="margin-left: 3em;">View Diff</a></p>
</td>
</tr>
</table>
</div>
</body>
</html>