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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/113054/">http://git.reviewboard.kde.org/r/113054/</a>
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<a href="http://git.reviewboard.kde.org/r/113054/diff/2/?file=193628#file193628line47" style="color: black; font-weight: bold; text-decoration: underline;">src/aientity.cpp</a>
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(Diff revision 2)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">AIEntity::~AIEntity()</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span> <span class="p">(</span><span class="n">m_level</span> <span class="o">==</span> <span class="n">COMPAT_KBS4</span> <span class="o">&&</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">playerentity was KBS3 and this is KBS4, i've no clue what they mean, but just mentioning to make you double check :D</pre>
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<a href="http://git.reviewboard.kde.org/r/113054/diff/2/?file=193629#file193629line110" style="color: black; font-weight: bold; text-decoration: underline;">src/playerentity.cpp</a>
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(Diff revision 2)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void PlayerEntity::hit(Shot* shot)</pre></td>
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<td bgcolor="#ffc5ce" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="c1">// add a border around sunk ship in KBS3 mode</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Why is this gone?</pre>
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<p>- Albert Astals Cid</p>
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<p>On October 2nd, 2013, 4:44 p.m. UTC, Jaime Torres Amate wrote:</p>
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<div>Review request for KDE Games and Roney Gomes.</div>
<div>By Jaime Torres Amate.</div>
<p style="color: grey;"><i>Updated Oct. 2, 2013, 4:44 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=318594">318594</a>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
knavalbattle
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">(the red spaces are already gone)
Move the addBorder to the AI entity. When notify is called after a shoot, and an opponent ship is sunk, mark the surrounding cells as border, therefore, the AI will not try them in the future.
Added a getter for the adjacent ships property.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">played a lot against the AI, it does not use the cells around a sunk ship.
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>src/ai/smartai.cpp <span style="color: grey">(37021a8)</span></li>
<li>src/aientity.cpp <span style="color: grey">(c8fa775)</span></li>
<li>src/playerentity.cpp <span style="color: grey">(8c7bf16)</span></li>
<li>src/sea.h <span style="color: grey">(c68f348)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/113054/diff/" style="margin-left: 3em;">View Diff</a></p>
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