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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/112747/">http://git.reviewboard.kde.org/r/112747/</a>
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<div>Review request for KDE Games.</div>
<div>By Alexander Schuch.</div>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Becai now plays quite well against Default Normal and Default Hard in nearly all situations - 1on1 and FFA. It is mainly tested in games with two other players, 22x22 board with 40 neutral planets with 0-2 neutral production.
It works nicely in cumulative games as well.
The only known "issue" is that it uses neutral kill percentage for target selection even in blind games, where the player cannot see the kill percentage.
This implementation is based on request #112676.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>CMakeLists.txt <span style="color: grey">(0e8a354)</span></li>
<li>dialogs/newgamedlg.cc <span style="color: grey">(be764f1)</span></li>
<li>players/ai/becai/becai.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/becai/becai.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/becai/becai_gui.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>players/ai/becai/becai_gui.cpp <span style="color: grey">(PRE-CREATION)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/112747/diff/" style="margin-left: 3em;">View Diff</a></p>
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