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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/110126/">http://git.reviewboard.kde.org/r/110126/</a>
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<div>Review request for KDE Games and Viranch Mehta.</div>
<div>By Dishant Patel.</div>
<p style="color: grey;"><i>Updated April 25, 2013, 4:40 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Changes</h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Changes includes the Pausing and Resuming code is transferred to pause() and start() function with proper indentation, also, when bonustimer and preytimer is started, it is checked if they are already running or not! if yes, they are stopped first and then, they are started.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Yes,it works fine in my system.</pre>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372">https://bugs.kde.org/show_bug.cgi?id=190372</a>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> (updated)</h1>
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<li>game.cpp <span style="color: grey">(ddbc106)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/110126/diff/" style="margin-left: 3em;">View Diff</a></p>
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