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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/110126/">http://git.reviewboard.kde.org/r/110126/</a>
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<a href="http://git.reviewboard.kde.org/r/110126/diff/1/?file=140481#file140481line158" style="color: black; font-weight: bold; text-decoration: underline;">game.cpp</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void Game::pause(bool p_locked) {</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="k">if</span><span class="p">(</span><span class="n">m_bonusTimer</span><span class="o">-></span><span class="n">state</span><span class="p">()</span> <span class="o">==</span> <span class="n">QTimeLine</span><span class="o">::</span><span class="n">Running</span><span class="p">)</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="p">{</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="n">m_bonusTimer</span><span class="o">-></span><span class="n">setPaused</span><span class="p">(</span><span class="nb">true</span><span class="p">);</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="p">}</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="k">if</span><span class="p">(</span><span class="n">m_preyTimer</span><span class="o">-></span><span class="n">state</span><span class="p">()</span> <span class="o">==</span> <span class="n">QTimeLine</span><span class="o">::</span><span class="n">Running</span><span class="p">)</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="p">{</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="n">m_preyTimer</span><span class="o">-></span><span class="n">setPaused</span><span class="p">(</span><span class="nb">true</span><span class="p">);</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="p">}</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">this and its counterpart should go inside pause() and start() methods respectively. your fix wouldn't work if someone calls pause() and start() directly and not do switchPause()?</pre>
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<a href="http://git.reviewboard.kde.org/r/110126/diff/1/?file=140481#file140481line460" style="color: black; font-weight: bold; text-decoration: underline;">game.cpp</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void Game::winPoints(Element* p_element) {</pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="n">m_preyTimer</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="n">m_preyTimer</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">the default behavior of QTimer::start() is to restart the timer if it is already, now that you've changed it to QTimeLine, this would throw a warning "already running" if it is running.
so just to be safe, I'd recommend doing a if(running) stop; before starting it.</pre>
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<a href="http://git.reviewboard.kde.org/r/110126/diff/1/?file=140481#file140481line495" style="color: black; font-weight: bold; text-decoration: underline;">game.cpp</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void Game::winPoints(Element* p_element) {</pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="n">m_bonusTimer</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="tb"> </span><span class="n">m_bonusTimer</span><span class="o">-></span><span class="n">start</span><span class="p">();</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">same as I noted for preyTimer.</pre>
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<p>- Viranch</p>
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<p>On April 22nd, 2013, 12:19 p.m. UTC, Dishant Patel wrote:</p>
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<div>Review request for KDE Games and Viranch Mehta.</div>
<div>By Dishant Patel.</div>
<p style="color: grey;"><i>Updated April 22, 2013, 12:19 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">With respect to the bug, https://bugs.kde.org/show_bug.cgi?id=190372, i have implemented the m_bonusTimer and m_preyTimer timers to pause when the game state is Paused, and the timers resume when the game state resumes.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Yes,it works fine in my system.</pre>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="http://bugs.kde.org/show_bug.cgi?id=https://bugs.kde.org/show_bug.cgi?id=190372">https://bugs.kde.org/show_bug.cgi?id=190372</a>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>game.h <span style="color: grey">(be82b55)</span></li>
<li>game.cpp <span style="color: grey">(ddbc106)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/110126/diff/" style="margin-left: 3em;">View Diff</a></p>
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