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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/109475/">http://git.reviewboard.kde.org/r/109475/</a>
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<p style="margin-top: 0;">On March 14th, 2013, 6:46 p.m. UTC, <b>Albert Astals Cid</b> wrote:</p>
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<a href="http://git.reviewboard.kde.org/r/109475/diff/2/?file=119698#file119698line263" style="color: black; font-weight: bold; text-decoration: underline;">mainwindow.cpp</a>
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(Diff revision 2)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void KBounceMainWindow::gameStateChanged( KBounceGameWidget::State state )</pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> stopLevel();</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">m_gameWidget</span><span class="o">-></span><span class="n">setPaused</span><span class="p">(</span><span class="nb">true</span><span class="p">);</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Do we really need this one here? Shouldn't the one in KBounceGameWidget::focusOutEvent be enough?</pre>
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<p>On March 14th, 2013, 8:38 p.m. UTC, <b>Ashwin Rajeev</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The game wont pause if the focus was in KBounceMainWindow and not in KBounceGameWidget.(click near toolbar and then click outside)</pre>
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<p>On March 14th, 2013, 9:21 p.m. UTC, <b>Albert Astals Cid</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">That's because you specifically filter them out at if (event->reason() == Qt::ActiveWindowFocusReason), no?
Why you need that?</pre>
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<p>On March 14th, 2013, 9:26 p.m. UTC, <b>Ashwin Rajeev</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Else it will also pauses if clicked near toolbar</pre>
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<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">You lost me now, you've given me the same example "click near toolbar" for needing the code in KBounceMainWindow::focusOutEvent and for needing the else in KBounceGameWidget::focusOutEvent, aren't you contradicting yourself?</pre>
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<p>- Albert</p>
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<p>On March 14th, 2013, 7:16 a.m. UTC, Ashwin Rajeev wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Ashwin Rajeev.</div>
<p style="color: grey;"><i>Updated March 14, 2013, 7:16 a.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The game will be paused when Mainwindow loses focus or when menubar is clicked.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>gamewidget.cpp <span style="color: grey">(e0bbb86)</span></li>
<li>mainwindow.cpp <span style="color: grey">(f39ad6e)</span></li>
<li>gamewidget.h <span style="color: grey">(91f3642)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/109475/diff/" style="margin-left: 3em;">View Diff</a></p>
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