<div dir="ltr"><div>> I think it provides tools like the ones we already have in libkdegames and in the Qt API.<br><br></div><div>Is there information on using that to create games on KDE's techbase or something like that?<br>
<br></div><div>Also, to the person who mentioned that QML would be difficult - would that apply to porting? Or is there something about QML that would make creating a game from scratch hard in there? As I understand it (but this is just guesswork based on the other QML programs I've made) most of the game logic would be Python or C++ and QML would just be for the menus, buttons, etc and would probably have a container that would hold the game-drawing screen. Am I right?<br>
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<div>--<br>Eric Mesa<div><a href="http://about.me/ericmesa" target="_blank">http://about.me/ericmesa</a><br><a href="https://www.vizify.com/ericmesa" target="_blank">https://www.vizify.com/ericmesa</a><br><a href="http://www.ericsbinaryworld.com" target="_blank">http://www.ericsbinaryworld.com</a></div>
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