<div style="line-height:1.7;color:#000000;font-size:14px;font-family:arial">hi<br>first, thanks a lot for this magic logic game work.<br><br>
problems I've found<br>some picmi codes have to be modified so that I can build picmi in kde 4.9 currently. (patch attached)<br> fullscreen sometimes does not work properly through clicking the menu entry<br> the widget layout of configuration dialog seems to be hardcoded, which makes troubles in different widget style(some widgets overlapped with each other)<br>there is no toolbar in picmi, so the "configure toolbars" menu entry is useless<br>in level selection dialog, all level names displays as "???"<br><br><br>regards,<br>nihui<br><div></div><div id="divNeteaseMailCard"></div><pre><br>At 2012-07-11 17:18:37,"Jakob Gruber" <jakob.gruber@gmail.com> wrote:
>Hi all,
>
>as you might have heard, I'd like to submit Picmi for inclusion into
>kdegames. I've gone through the application lifecycle rules, and apart
>from some krazy2 issues [1] (mostly false positives AFAIK) they should
>all be satisfied.
>
>The most significant new feature is 51 preset puzzles which actually
>turn into recognizable images once solved. Many of them are quite
>difficult and should keep players busy for a couple of evenings. Save
>states have also been added as some of the more challenging puzzles
>can require trial and error methods. As always, random puzzles are
>still included.
>
>Before I apply for transferring to KDE Review, I'd like to ask you for
>your feedback. Please check out the code, try out the game, let me
>know if there are any issues and I will do my best to resolve them.
>But most importantly, please give me your opinions on if you're having
>fun, and if you personally think Picmi would fit well into the current
>kdegames roster (or not).
>
>Albert has also mentioned the fear of disappearing maintainers. I
>can't do much more than assert once again that I have every intention
>of sticking around. I've been (re)writing Picmi since over two years
>(github.com/schuay/picmi) and I won't vanish when bug reports start
>popping up.
>
>Thanks in advance for your time,
>Jakob
>
>PS: git clone git://anongit.kde.org/picmi && cd picmi && make && build/src/picmi
>PPS: You will need to 'make install' to see the save state menu entries.
>
>[1] http://www.englishbreakfastnetwork.org/krazy/reports/playground/games/picmi/index.html
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</pre></div>