Hi all,<div><br></div><div>I've almost completed the QtQuick port of KBreakout (open for alpha testing, source</div><div>can be found here:</div><div><a href="http://quickgit.kde.org/index.php?p=scratch%2Fviranch%2Fkbreakout-qml.git">http://quickgit.kde.org/index.php?p=scratch%2Fviranch%2Fkbreakout-qml.git</a> ), so I</div>
<div>am right now concentrating on retrieving the sprites from theme svgs in best possible</div><div>and fastest manner.</div><div><br></div><div>Till now, what I have done is implement a QML element CanvasItem that has "spriteKey"</div>
<div>property, which is used to retrieve the sprite pixmap using KGameRenderer::spritePixmap()</div><div>method in CanvasItem's paint() method. This is synchronous and slow however.</div><div><br></div><div>An alternate I found after digging up the libraries was KGameRendererClient. I made</div>
<div>CanvasItem its subclass, and reimplemented receivePixmap() to set and paint the pixmap</div><div>received from KGameRendererClient instance. Since this is (as I read in the docs)</div><div>asynchronous, it should be faster than my previous implementation, though not noticable</div>
<div>on my computer.</div><div><br></div><div>I also looked into KGameRenderedPixmap but I think it is intended for use by QGV.</div><div><br></div><div>So I wanted to know if there are any other options like these to even make the sprite retrieval</div>
<div>faster from the theme svgs.</div><div><br></div><div>Thanks,</div><div>Viranch</div>