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This is an automatically generated e-mail. To reply, visit:
<a href="http://svn.reviewboard.kde.org/r/6950/">http://svn.reviewboard.kde.org/r/6950/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The "scene" and "view" code seems to be too much intermixed. This is a stylistic concern, but becomes more important in more complex games. What do others think?</pre>
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<a href="http://svn.reviewboard.kde.org/r/6950/diff/2/?file=48003#file48003line46" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kbounce/board.h</a>
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(Diff revision 2)
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">explicit</span> <span class="n">KBounceBoard</span><span class="p">(</span><span class="n">KBounceRenderer</span> <span class="o">*</span><span class="n">renderer</span><span class="p"><span class="hl">,</span></span><span class="hl"> </span><span class="n"><span class="hl">KGameCanvasAbstract</span></span><span class="hl"> </span><span class="o"><span class="hl">*</span></span><span class="n"><span class="hl">canvas</span></span><span class="hl"> </span><span class="o"><span class="hl">=</span></span><span class="hl"> </span><span class="nb"><span class="hl">NULL</span></span><span class="p"><span class="hl">,</span></span><span class="hl"> </span><span class="n"><span class="hl">QWidget</span></span><span class="hl"> </span><span class="o"><span class="hl">*</span></span><span class="n"><span class="hl">parent</span></span><span class="hl"> </span><span class="o"><span class="hl">=</span></span><span class="hl"> </span><span class="mi"><span class="hl">0</span></span><span class="p">);</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">explicit</span> <span class="n">KBounceBoard</span><span class="p">(</span> <span class="n">KBounceRenderer</span> <span class="o">*</span><span class="n">renderer</span><span class="hl"> </span><span class="p">);</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="o">~</span><span class="n">KBounceBoard</span><span class="p">();</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="o">~</span><span class="n">KBounceBoard</span><span class="p">();</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I am in some confusion here as to who is the (Qt) parent or owner of the KBounceBoard in the new code. Also I think you will find that QGraphicsItem and QGraphicsItemGroup are already descended from QObject, so no need to inherit QObject.</pre>
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<a href="http://svn.reviewboard.kde.org/r/6950/diff/2/?file=48007#file48007line82" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kbounce/wall.h</a>
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">class KBounceWall : public QObject, public KGameCanvasRenderedPixmap</pre></td>
<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">class KBounceWall : public QObject, public KGameRenderedItem</pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">QRectF</span> <span class="n"><span class="hl">b</span>oundingRect</span><span class="p">()</span> <span class="k">const</span><span class="p">;</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">QRectF</span> <span class="n"><span class="hl">wallB</span>oundingRect</span><span class="p">()</span> <span class="k">const</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I do not think wallBoundingRect() is used anywhere now.</pre>
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<p>- Ian</p>
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<p>On May 15th, 2012, 11:18 p.m., Roney Gomes wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Roney Gomes.</div>
<p style="color: grey;"><i>Updated May 15, 2012, 11:18 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Following the timeline defined in my proposal, here is the port of the first game.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I observed the game under the following conditions:
- Before the first match
- During a match
- Closing a match</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>/trunk/KDE/kdegames/kbounce/ball.h <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/ball.cpp <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/board.h <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/board.cpp <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/gamewidget.h <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/gamewidget.cpp <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/wall.h <span style="color: grey">(1295072)</span></li>
<li>/trunk/KDE/kdegames/kbounce/wall.cpp <span style="color: grey">(1295072)</span></li>
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<p><a href="http://svn.reviewboard.kde.org/r/6950/diff/" style="margin-left: 3em;">View Diff</a></p>
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