On Tue, May 1, 2012 at 1:25 AM, Stefan Majewsky <span dir="ltr"><<a href="mailto:stefan.majewsky@googlemail.com" target="_blank">stefan.majewsky@googlemail.com</a>></span> wrote:<div class="gmail_quote"><div class="im">
>On Sun, Apr 29, 2012 at 12:06 PM, David Yang <<a href="mailto:davidyang6us@gmail.com">davidyang6us@gmail.com</a>> wrote:<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div class="im"></div>Most remaining items under "Graphics stack" and "Rendering method" are </blockquote><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
already taken by a GSoC student,<br></blockquote><div>Bah, stupid competition <br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
but the red items under "Theme<br>
selection" and "Sounds" are looking for volunteers.</blockquote><div>Well, I wouldn't mind that. Anything to help the project.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
There are some games under "Sounds" labeled "None", which means that<br>
there are sound files, but they are not played back. Implementing<br>
sound playback here might be especially rewarding because it actually<br>
introduces a new feature. KgSound is also reasonably simple to use:<br>
You basically need to construct KgSound instances for each sound when<br>
the application starts up, and call KgSound::play when the sound is to<br>
be played back.</blockquote><div>Sounds doable. There's only three games labelled "none", so I would probably <br> have time to move on to the games using KNotify. (!?)<br>And isn't KNotify the system notification program? It's being used as the <br>
sound stack for games?<br></div></div>