<div class="gmail_extra"><div class="gmail_quote">On Mon, Apr 30, 2012 at 8:18 AM, Ian Wadham <span dir="ltr"><<a href="mailto:iandw.au@gmail.com" target="_blank">iandw.au@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">@Stefan. Can you set the scratch repos up as you proposed earlier in the</div>
thread? I think Viranch is raring to go. He does not have much time.<br></blockquote><div><br></div><div>Well I can setup the scratch repo under my account, if that's okay. I'll simply</div><div>upload the latest code from svn in the first commit, and make changes there</div>
<div>on.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">@Stefan. Should I ask Roney to port another game, not KBreakout?<br>
KBreakout has no maintainer and you are the maintainer for KDiamond,<br>
so there is not much chance of changes other than by Avnee, Viranch<br>
and Roney, and I can ask Roney to avoid KBreakout if required.<br></blockquote><div><br></div><div>I think that would be desirable. Since I will port KBreakout to QML, there's</div><div>no point in porting it to QGV.</div>
<div></div></div><br></div><div class="gmail_extra">Cheers,</div><div class="gmail_extra">Viranch</div><div class="gmail_extra"><br></div>