After I an's review , I decided to port two existing games Kigo and KPat to QML from QGraphicsView. Is this acceptable?<br><br><div class="gmail_quote">On Mon, Mar 26, 2012 at 3:24 PM, Frederik Schwarzer <span dir="ltr"><<a href="mailto:schwarzer@kde.org">schwarzer@kde.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Am Montag, 26. März 2012, 04:24:57 schrieb Ian Wadham:<br>
<div class="im">> On 26/03/2012, at 4:39 AM, Wolfgang Rohdewald wrote:<br>
> > Am Sonntag, 25. März 2012, 03:58:32 schrieb Arjun Basu:<br>
> >> My Project mainly aims at developing the board game “Monopoly”<br>
> >> using QML<br>
> >><br>
> >> /Qt Quick<br>
> ><br>
> > can you re-use parts of atlantik?<br>
><br>
> You should tread very carefully here, Arjun.<br>
><br>
> Firstly, the original author of Atlantik spent years working on it<br>
> and never really finished. It was eventually dropped from KDE<br>
> Games because nobody was able/willing/had-time to convert it to<br>
> KDE 4 from KDE 3 and the original author, Rob Kaper, had long<br>
> since departed from KDE Games.<br>
<br>
</div>This raises a general question. A few years ago the KDEGames team<br>
decided not to accept new games as GSoC projects anymore because they<br>
tend to end up deserted quickly after the project ended.<br>
<br>
So, is this year's project about a new game or about the conversion of<br>
an existing game to QML? Would we accept either? I mean, regardless of<br>
who would be mentoring it?<br>
<br>
Regards<br>
<div class="HOEnZb"><div class="h5">_______________________________________________<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Arjun Basu<div>3rd Year </div><div>Electronics & Communication Engineering</div><div>National Institute of Technology <br>Durgapur , India<br></div>
<br>