Thanks a lot for your review.<br><br><div class="gmail_quote">On Mon, Mar 26, 2012 at 7:54 AM, Ian Wadham <span dir="ltr"><<a href="mailto:iandw.au@gmail.com">iandw.au@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im"><br>
On 26/03/2012, at 4:39 AM, Wolfgang Rohdewald wrote:<br>
<br>
> Am Sonntag, 25. März 2012, 03:58:32 schrieb Arjun Basu:<br>
>> My Project mainly aims at developing the board game “Monopoly” using QML<br>
>> /Qt Quick<br>
><br>
> can you re-use parts of atlantik?<br>
<br>
</div>You should tread very carefully here, Arjun.<br>
<br>
Firstly, the original author of Atlantik spent years working on it and never really finished.<br>
It was eventually dropped from KDE Games because nobody was able/willing/had-time<br>
to convert it to KDE 4 from KDE 3 and the original author, Rob Kaper, had long since<br>
departed from KDE Games. I know QML/Qt Quick is supposed to reduce the time<br>
taken to program, but will it reduce years to months? In other words, is the project<br>
just too big for GSoC? And is QML/Qt Quick a miracle cure for the need to program?<br>
I have seen many such packages come and go in the course of a long career, yet<br>
here I am --- still coding away … :-) There have been many improvements in<br>
programming tools and practice, but no revolutions.<br>
<br></blockquote><div>I was not aware of atlantik at all and its really sad to hear that it couldn't be ported from KDE 3 to KDE 4. Actually</div><div>QML reduces the time as well as code to design interfaces drastically. The game play logic would have been in plain C++ . </div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Secondly, Rob Kaper was always worried about infringing copyrights and trademarks<br>
when he was working on Atlantik, which was based on Monopoly. I think Hasbro and/or<br>
Parker Brothers hold the copyright on Monopoly. You really must use another name.<br>
Also you should try and set up a completely different scenario/artwork/currency etc.<br>
How about basing it on ancient Indian legends and folklore? I dare say Hasbro have<br>
already done versions of Monopoly based on modern Indian cities. For further ideas<br>
see the KDE Games thread beginning and ending at:<br>
<a href="http://lists.kde.org/?l=kde-games-devel&m=107401555517073&w=2" target="_blank">http://lists.kde.org/?l=kde-games-devel&m=107401555517073&w=2</a><br>
<a href="http://lists.kde.org/?l=kde-games-devel&m=107478674402761&w=2" target="_blank">http://lists.kde.org/?l=kde-games-devel&m=107478674402761&w=2</a><br>
Unfortunately Rob Kaper's web page on this topic seems to have disappeared.<br>
<br></blockquote><div>I didn't consider the copyright at all. Thank you for pointing that out. </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
All in all, I think it would be safer if you choose an existing KDE Game to rewrite<br>
in QML/Qt Quick. I think you would have a greater chance of success within the<br>
time-frame available and you would satisfy our objective of learning more about<br>
the strengths and weaknesses of QML/Qt Quick.<br></blockquote><div><br></div><div>After some thinking , I think what you suggested would be better. I would modify my proposal to port existing games into QML/Qt Quick . I was thinking of porting one board based game and a card game so that the porting aspect of almost all kind of games would be available as an example for future ports.</div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
Just my 2 cents worth.<br>
<br>
All the best, Ian W.<br>
<br>
<br>
_______________________________________________<br>
kde-games-devel mailing list<br>
<a href="mailto:kde-games-devel@kde.org">kde-games-devel@kde.org</a><br>
<a href="https://mail.kde.org/mailman/listinfo/kde-games-devel" target="_blank">https://mail.kde.org/mailman/listinfo/kde-games-devel</a><br>
</blockquote></div><br><br clear="all"><div><br></div>-- <br>Arjun Basu<div>3rd Year </div><div>Electronics & Communication Engineering</div><div>National Institute of Technology <br>Durgapur , India<br></div><br>