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This is an automatically generated e-mail. To reply, visit:
<a href="http://svn.reviewboard.kde.org/r/6914/">http://svn.reviewboard.kde.org/r/6914/</a>
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<p style="margin-top: 0;">On March 22nd, 2012, 11:48 a.m., <b>Frederik Schwarzer</b> wrote:</p>
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<a href="http://svn.reviewboard.kde.org/r/6914/diff/1/?file=47721#file47721line37" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kapman/game.cpp</a>
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(Diff revision 1)
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundBonus</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/bonus.ogg"</span><span class="p">));</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundEnergizer</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/energizer.ogg"</span><span class="p">));</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundGainLife</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/life.ogg"</span><span class="p">));</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundGameOver</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/gameover.ogg"</span><span class="p">));</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundGhost</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/ghost.ogg"</span><span class="p">));</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundLevelUp</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/levelup.ogg"</span><span class="p">));</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb"> </span><span class="n">m_soundPill</span> <span class="o">=</span> <span class="k">new</span> <span class="n">KgSound</span><span class="p">(</span><span class="n">KStandardDirs</span><span class="o">::</span><span class="n">locate</span><span class="p">(</span><span class="s">"appdata"</span><span class="p">,</span> <span class="s">"sounds/pill.ogg"</span><span class="p">));</span></pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Would it not better to put these into the initializer list? This way they are intialised twice, iirc.</pre>
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<p>On March 22nd, 2012, 3:48 p.m., <b>Roney Gomes</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Can you point another place in the code where the sounds are also loaded? I couldn't see it.</pre>
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<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I thought the right thing and said the wrong thing.
If you have elements of a class type (here KgSound), they are all initialised in stage 1 of the constructor. Stage 2 is everything between { and }. So in stage 1, the standard constructor of the element is called and the element is initialised and assigned some standard value. In stage 2 you then assign the real value. So two values are assigned.
By using an initialiser list, you can avoid the double assignment.</pre>
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<p style="margin-top: 0;">On March 22nd, 2012, 11:48 a.m., <b>Frederik Schwarzer</b> wrote:</p>
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<a href="http://svn.reviewboard.kde.org/r/6914/diff/1/?file=47721#file47721line72" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kapman/game.cpp</a>
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">Game::Game() : m_isCheater(false), m_lives(3), m_points(0), m_level(1), m_nbEatenGhosts(0), m_media1(0), m_media2(0) {</pre></td>
<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">Game::Game() : m_isCheater(false), m_lives(3), m_points(0), m_level(1), m_nbEatenGhosts(0) {</pre></td>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Please avoid unrelated white space changes. There are several.</pre>
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<p>On March 22nd, 2012, 3:53 p.m., <b>Roney Gomes</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I'm really sorry about that. My editor is totally out of the standards. But please, notice that are a lot of other white spaces in places I haven't changed.</pre>
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<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Yes, I know there are many white spaces in those files. The point of not changing them when changing functionality is to keep the patch small and simple. White space fixes should go in a separate commit. It's not a deal breaker, but a good idea in general.</pre>
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<p>- Frederik</p>
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<p>On March 22nd, 2012, 3:43 p.m., Roney Gomes wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Roney Gomes.</div>
<p style="color: grey;"><i>Updated March 22, 2012, 3:43 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I've ported kapman to KgSound as requested in the mailing list. The files changed were game.cpp and game.h.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I've played and observed whether the sounds were been played in the proper situations.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>/trunk/KDE/kdegames/kapman/game.h <span style="color: grey">(1286463)</span></li>
<li>/trunk/KDE/kdegames/kapman/game.cpp <span style="color: grey">(1286463)</span></li>
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<p><a href="http://svn.reviewboard.kde.org/r/6914/diff/" style="margin-left: 3em;">View Diff</a></p>
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