<div dir="ltr"><br><div class="gmail_quote">On Tue, Mar 1, 2011 at 2:31 PM, Stefan Majewsky <span dir="ltr"><<a href="mailto:stefan.majewsky@googlemail.com">stefan.majewsky@googlemail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">Our network expert is Josef Spillner from the GGZ project. The place</div>
to implement this would probably be libtagaro, the anticipated<br>
successor of libkdegames, which is developed by me, but does not<br>
contain any network-related code yet because I'm waiting for Josef or<br>
anyone to import the existing kggz code.<br>
<br></blockquote><div><br></div><div>OK, so after kggz is imported, all that is to be done in the project is to provide relevant UI in all the kdegames? Because as far as I know, ggz IS the online gaming library.</div><div>
<br></div><div>Also, is Josef on this ML or do I need to contact him separately?</div><div><br></div><div>Viranch</div></div></div>