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This is an automatically generated e-mail. To reply, visit:
<a href="http://svn.reviewboard.kde.org/r/5682/">http://svn.reviewboard.kde.org/r/5682/</a>
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<div>Review request for KDE Games.</div>
<div>By Antonis Tsiapaliokas.</div>
<p style="color: grey;"><i>Updated 2010-10-28 16:12:58.905668</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Changes</h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">oh... I did not have thought this way... You have right... So i have create another patch, which disables the undo button when someone wins the game... And the game compiles fine...</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Hello
This is my first effort to help the kdegames,so i am sorry if i have done something wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All the information that you will need, are located into the bug report... With a few words, after someone wins, the undo button is still enable and full functional...</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The kmahjongg game compiles and runs fine.But there is a problem,which it will sound to you very silly... I have create the patch but i cannot win the game so i cannot test my patch... But i have found another way to test my patch, and there works fine... If you look at the kmahjongg.cpp (it is located into the kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , unsigned short)));) those two functions are connected with the bw object.So if i add the code from my patch into the KMahjongg::undo() method and after i make 10 moves into the game, i will be able to undo only the last one because when i hit the undo button then, the code from my patch is called and the undo button is becoming dissable (from enable). So instead of adding the code into the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work fine... I know that this is very wrong, as regards the testing for my patch but i could not find something better...</pre>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="https://bugs.kde.org/show_bug.cgi?id=215352">215352</a>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> (updated)</h1>
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<li>trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp <span style="color: grey">(1190695)</span></li>
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<p><a href="http://svn.reviewboard.kde.org/r/5682/diff/" style="margin-left: 3em;">View Diff</a></p>
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