Hello Miha,<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
As you're probably aware, this is a rather tricky problem. If you<br>
haven't already, you should probably read the log from the last<br>
KDEGames team meeting [1] or at least my brief (if probably biased)<br>
summary [2]. Unfortunately, no new decisions have been made since that<br>
time, and activity within the module has continued to decline. (A<br>
heavy course load and a pregnant wife mean I'm no exception.)<br></blockquote><div>I'm aware of the discussion, that's why I ask. <br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br>
My personal opinion is that if you are willing to launch a<br>
extragear/games "module" and move Knights to <a href="http://git.kde.org" target="_blank">git.kde.org</a>, that would<br>
be very much appreciated. Using Knights as a pilot project could help<br>
us to work out the kinks and determine the advantages and<br>
disadvantages of having an extragear/games.<br></blockquote><div>I'd be happy to do this. I use Git anyway, and I even started Knights on Gitorious before moving to kdeplayground. :) <br></div><br>
</div>