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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://reviewboard.kde.org/r/5081/">http://reviewboard.kde.org/r/5081/</a>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: 10px;">
 <p style="margin-top: 0;">On August 23rd, 2010, 8:50 a.m., <b>Stefan Majewsky</b> wrote:</p>
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    <a href="/r/5081/diff/1/?file=34367#file34367line56" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp</a>
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     (Diff revision 1)

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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">KBlocksScene::KBlocksScene(GameLogicInterface * p, int capacity)</pre></td>

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    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "></pre></td>
    <th bgcolor="#b1ebb0" style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font size="2">56</font></th>
    <td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">deleteGameItemGroups</span><span class="p">();</span> <span class="c1">// work around bug(?) in KGameRenderer</span></pre></td>
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  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Could you please check if this is still needed with revision 1167001 of libkdegames trunk?</pre>
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<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Excellent! The latest code fixed the issue, although now I also had to fix another KBlocks destructor to stop it from calling delete on a bunch of pointers to its children which had already been deleted by KGameRenderer.</pre>
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<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: 10px;">
 <p style="margin-top: 0;">On August 23rd, 2010, 8:50 a.m., <b>Stefan Majewsky</b> wrote:</p>
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    <a href="/r/5081/diff/1/?file=34367#file34367line393" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp</a>
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     (Diff revision 1)

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   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void KBlocksScene::readyForAction(int groupID)</pre></td>

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    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">387</font></th>
    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="k">if</span> <span class="p">(</span><span class="n">mpGrafx</span><span class="o">-&gt;</span><span class="n">renderer</span><span class="p">()</span><span class="o">-&gt;</span><span class="n">isValid</span><span class="p">())</span></pre></td>
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    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">QPixmap</span> <span class="n">bg</span> <span class="o">=</span> <span class="n">mpGrafx</span><span class="o">-&gt;</span><span class="n">spritePixmap</span><span class="p">(</span><span class="s">&quot;BACKGROUND&quot;</span><span class="p">,</span> <span class="n">rect</span><span class="p">.</span><span class="n">size</span><span class="p">().</span><span class="n">toSize</span><span class="p">());</span></pre></td>
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    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">388</font></th>
    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="p">{</span></pre></td>
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    <td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="n">painter</span><span class="o">-&gt;</span><span class="n">drawPixmap</span><span class="p">(</span><span class="n">rect</span><span class="p">,</span> <span class="n">bg</span><span class="p">,</span> <span class="n">bg</span><span class="p">.</span><span class="n">rect</span><span class="p">());</span></pre></td>
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    <th bgcolor="#ebb1ba" style="border-right: 1px solid #C0C0C0;" align="right"><font size="2">389</font></th>
    <td bgcolor="#ffc5ce" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">        <span class="n">mpGrafx</span><span class="o">-&gt;</span><span class="n">renderer</span><span class="p">()</span><span class="o">-&gt;</span><span class="n">render</span><span class="p">(</span><span class="n">painter</span><span class="p">,</span> <span class="n">QString</span><span class="p">(</span><span class="s">&quot;BACKGROUND&quot;</span><span class="p">),</span> <span class="n">rect</span><span class="p">);</span></pre></td>
    <th bgcolor="#ebb1ba" style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" align="right"><font size="2"></font></th>
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    <td bgcolor="#ffc5ce" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">    <span class="p">}</span></pre></td>
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  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Could you please do this with setBackgroundBrush, as in the other games, in order to avoid repeated spritePixmap() calls?</pre>
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</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I&#39;d love to, but I&#39;m going to need some pointers on the right way to do this. In this case, the scene rect is often considerably smaller than the visualized part of the scene. In other words, the QRectF passed to the scene&#39;s drawBackground is different than the sceneRect. So when and where should the background be set? Is this still the responsibility of the scene, which would get the view size through QGraphicsScene::views()? Then I suppose it is necessary to connect a signal so it knows when the view size changes?</pre>
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<p>- Brian</p>


<br />
<p>On August 23rd, 2010, 1:04 a.m., Brian Croom wrote:</p>






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<div>Review request for KDE Games, Mauricio Piacentini and Stefan Majewsky.</div>
<div>By Brian Croom.</div>


<p style="color: grey;"><i>Updated 2010-08-23 01:04:01</i></p>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This straightforward patch makes the KBlocks rendering code use KGameRenderer instead of making its own KGameTheme and QSvgRenderer instances</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I have tested playing games and switching themes, and encountered no problems.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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 <li>/trunk/KDE/kdegames/kblocks/KBlocksGraphics.h <span style="color: grey">(1166816)</span></li>

 <li>/trunk/KDE/kdegames/kblocks/KBlocksGraphics.cpp <span style="color: grey">(1166816)</span></li>

 <li>/trunk/KDE/kdegames/kblocks/KBlocksItemGroup.cpp <span style="color: grey">(1166816)</span></li>

 <li>/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp <span style="color: grey">(1166816)</span></li>

 <li>/trunk/KDE/kdegames/kblocks/KBlocksSvgItem.h <span style="color: grey">(1166816)</span></li>

 <li>/trunk/KDE/kdegames/kblocks/KBlocksSvgItem.cpp <span style="color: grey">(1166816)</span></li>

 <li>/trunk/KDE/kdegames/kblocks/main.cpp <span style="color: grey">(1166816)</span></li>

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<p><a href="http://reviewboard.kde.org/r/5081/diff/" style="margin-left: 3em;">View Diff</a></p>




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