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This is an automatically generated e-mail. To reply, visit:
<a href="http://reviewboard.kde.org/r/4283/">http://reviewboard.kde.org/r/4283/</a>
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<a href="/r/4283/diff/6/?file=30039#file30039line104" style="color: black; font-weight: bold; text-decoration: underline;">trunk/KDE/kdegames/libkdegames/kgamerenderer_p.h</a>
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(Diff revision 6)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">class KGameRendererPrivate : public QObject</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//In multi-threaded scenarios, there are two possible ways to use KIC's</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//pixmap cache.</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//1. The worker renders a QImage and stores it in the cache. The main</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// thread reads the QImage again and converts it into a QPixmap,</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// storing it inthe pixmap cache for later re-use.</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//i.e. QImage -> diskcache -> QImage -> QPixmap -> pixmapcache -> serve</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//2. The worker renders a QImage and sends it directly to the main</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// thread, which converts it to a QPixmap. The QPixmap is stored in</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// KIC's pixmap cache, and converted to QImage to be written to the</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// shared data cache.</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//i.e. QImage -> QPixmap -> pixmapcache -> serve</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// \-> QImage -> diskcache</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//We choose a third way:</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//3. The worker renders a QImage which is converted to a QPixmap by the</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// main thread. The main thread caches the QPixmap itself, and stores</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// the QImage in the cache.</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//i.e. QImage -> QPixmap -> pixmapcache -> serve</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">// \-> diskcache</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//As you see, implementing an own pixmap cache saves us one conversion.</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="c1">//We therefore disable KIC's pixmap cache because we do not need it.</span></pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; white-space: pre-wrap; word-wrap: break-word;">                <span class="n">QHash</span><span class="o"><</span><span class="n">QString</span><span class="p">,</span> <span class="n">QPixmap</span><span class="o">></span> <span class="n">m_pixmapCache</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em">Keeping a separate cache seems like a lot of effort just to avoid a single char* to QImage conversion (which should be pretty quick). Did this actually make any difference in performance?
Even if it did, a better approach may just be to add a "bool insertImage(key, image, &pixmap)" or similar method. If KGR runs into this issue than it wouldn't be surprising if other advanced users will too.</pre>
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<p>- Parker</p>
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<p>On July 3rd, 2010, 1:43 p.m., Stefan Majewsky wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Stefan Majewsky.</div>
<p style="color: grey;"><i>Updated 2010-07-03 13:43:36</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0;">KGameRenderer is a small SVG->pixmap rendering framework for use in KDE games. I want to add it to libkdegames in the 4.6 cycle. For the story behind it, see http://kde.markmail.org/message/plfkwfeoni6nvpk2
Most important features:
- management of SVG themes (via KGameTheme and QSvgRenderer)
- reading of animated sprites (i.e. multiple SVG elements which are displayed one after the other to obtain an animation)
- multithreaded rendering
- two caching levels (in-process QHashes and shared KSharedDataCache)
- integration with QGraphicsView through the KGameRenderedItem class
- integrability with any existing implementations through the KGameRendererClient base class</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0;">As part of a general refactoring, I have ported KDiamond to KGameRenderer in a local Git working branch which is available from git://git.bethselamin.de/kdegames-work.git (branch "kgamerenderer"). The port is stable and much faster, both in animation performance and startup time. Also, memory usage is about 1 MB lower in both the cold-start and warm-start scenario (i.e., without and with disk caches).</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>trunk/KDE/kdegames/libkdegames/CMakeLists.txt <span style="color: grey">(1138526)</span></li>
<li>trunk/KDE/kdegames/libkdegames/includes/CMakeLists.txt <span style="color: grey">(1138526)</span></li>
<li>trunk/KDE/kdegames/libkdegames/includes/KGameRenderedItem <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/includes/KGameRenderer <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/includes/KGameRendererClient <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerendereditem.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerendereditem.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerenderer.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerenderer.cpp <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerenderer_p.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerendererclient.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>trunk/KDE/kdegames/libkdegames/kgamerendererclient.cpp <span style="color: grey">(PRE-CREATION)</span></li>
</ul>
<p><a href="http://reviewboard.kde.org/r/4283/diff/" style="margin-left: 3em;">View Diff</a></p>
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