Hello Fela,<br><br>I'm a german computer science student and I would like to work on KBreakOut. I have been thinking about writing an Arkanoid clone for quite a while, but university is quite time consuming. The major problem is, I haven't worked with Qt yet (let alone KDE), I have a basic grip of C++, but I'm more familiar with Python and Java. <br>
<br>I do have some ideas I would really like to implement in KBreakOut, like a level editor, different level sets, better physics (e.g. the ball bouncing off correctly of the edge of a brick), sound and multiplayer support. Since these changes are rather big, I thought it would be better to start a new project from scratch and meanwhile just help fixing some bugs in KBreakOut. Any thoughts on this?<br>
<br>Besides, would it be possible to write this new game with Python? Or is C++ mandatory?<br><br>Regards, Dennis Malcorps<br><br><br><div class="gmail_quote">2010/4/18 Fela Winkelmolen <span dir="ltr"><<a href="mailto:nimatar@gmail.com">nimatar@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">I wasn't able to attend the meeting after all... I've been inactive now for a<br>
while, so if somebody wants to take over maintainership of KBreakOut and<br>
KNetWalk he is more than welcome. I'm still receiving the bug reports and<br>
watching them for important issues and have a few changes in mind I want to<br>
eventually implement. Should I update the maintainers page?</blockquote></div><br>