At the moment, only still image is support(as the backgroud image), the animation for 2d view is not taken into account yet. Maybe Stefan has some plans, don't know about that.<br><br><div class="gmail_quote">On Fri, Sep 4, 2009 at 10:13 PM, Arturo Silva <span dir="ltr"><<a href="mailto:jasilva28@gmail.com">jasilva28@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">On Fri, Sep 4, 2009 at 2:23 AM, Zeng Huan<<a href="mailto:zh.issac@gmail.com">zh.issac@gmail.com</a>> wrote:<br>
> try $ locate test1-heightmap.bmp<br>
> and see the result, I guess the "undead" heightmap might hide in your home<br>
> directory(e.g. .kde4/share/apps/kolf-ng/test1-heightmap.bmp), if it is<br>
> there, simply delete it.<br>
<br>
</div>Eep, sorry. ^^;<br>
<br>
The only copies in my system are the ones in /usr/local and the SVN<br>
folder I set up. [and the SVN copy is already my new one]<br>
<br>
But this is a minor detail really, so we can forget about this for now<br>
and focus on bigger and better things. For example, I still need to<br>
know about future animation capacity so I can know how to make my<br>
water. :)<br>
<div><div></div><div class="h5"><br>
<br>
--Arturo<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Cheers,<br>Zeng Huan<br>