<br><br><div class="gmail_quote">On Thu, Sep 3, 2009 at 12:55 PM, Arturo Silva <span dir="ltr"><<a href="mailto:jasilva28@gmail.com">jasilva28@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Too tired to go too in-depth. But I did test out the program further<br>
(based on the texture editing instructions provided a few weeks<br>
earlier) utilizing the following sample pixmaps (exported from SVG<br>
files):<br>
<br>
<a href="http://pigux.com/kde4/default-grass.jpg" target="_blank">http://pigux.com/kde4/default-grass.jpg</a><br>
<a href="http://pigux.com/kde4/default-rock.jpg" target="_blank">http://pigux.com/kde4/default-rock.jpg</a><br>
<a href="http://pigux.com/kde4/default-sand.jpg" target="_blank">http://pigux.com/kde4/default-sand.jpg</a><br>
<a href="http://pigux.com/kde4/default-water.jpg" target="_blank">http://pigux.com/kde4/default-water.jpg</a><br>
<br>
[yes even the send one to test the "add texture" feature]<br>
<br>
My test didn't involve creating a new heightmap yet (I'm interested in<br>
that), but at least with jagged terrain like this I can definitely see<br>
that whimsical abstract textures won't lend themselves well to this<br>
format. Perhaps to flatter heightmaps, but that I'm afraid caps the<br>
creativity of anyone wanting to creating a custom course.<br></blockquote><div><br>Now the existing heightmap is only for testing, a playable heightmap should be flatter, I don't think a steep slope is really needed in the game.<br>
<br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
So it seems we may ahve to go with photorealistic style after all,<br>
although this would mean the use of raster images (PNG files) instead<br>
of vector. On the other hand, I likely will want to continue<br>
experimenting with other repetitive styles since I'd prefer we stay<br>
within the SVG format (else the appearance deviates too far from other<br>
KDE games).<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Cheers,<br>Zeng Huan<br>