Fine. I am the GSoC student of Kolf2, my task is to make landscape object for Kolf2, the following is what I have done for now:<br>1)I created the terrain object, now the terrain(with texture mapping) can be shown on our game's view. <br>
2)I created a texture blender in order to create the texture(we need it to render our terrain object) from a heightmap.<br><br>I am going to make the following things in the next half of the summer:<br>1)Get terrain worked with our ODE system, this is the most important.<br>
2)Integrate the blender into our main program.<br>3)Add light and shadow effect to the terrain object.<br>4)Create a basic heightmap creator, the creator is a drawing board, we can also get a heightmap from random noise.<br>
5)Optimization for 3d rendering, the current solution is redundant.<br><br><div class="gmail_quote">On Wed, Jul 8, 2009 at 1:53 PM, Stefan Majewsky <span dir="ltr"><<a href="mailto:majewsky@gmx.net">majewsky@gmx.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi,<br>
<br>
our GSoC students should currently be busy filling out their mid-term<br>
evaluation surveys. I figured it would be nice if everyone of you could give a<br>
little overview of what was achieved so far, and what is coming in the next<br>
half of the summer.<br>
<br>
Greetings<br>
<font color="#888888">Stefan<br>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Cheers,<br>Zeng Huan<br>