<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'Calibri'; font-size:10pt; font-weight:400; font-style:normal;">Guys, what's taking so much space there? I thought that once CUPS, Java, hardware drivers, GTK and most of KDE is out of the way we would be looking at about 600MB, or at most 800MB of space after install...<br>
I'll provide all the necessary artwork by the way. What resolution is the splash anyways? I know it must be 16bit JPEG, and VirtualBox uses VESA, so the max resolution there is 1024x768. Am I right?<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>On Sunday 03 of May 2009 09:11:37 Matt Williams wrote:<br>
> 2009/5/3 Stefan Majewsky <majewsky@gmx.net>:<br>
> > On Sonntag 03 Mai 2009 10:38:23 Casper van Donderen wrote:<br>
> >> 4) Do we want the debug-libs shipped in the image, so we can get more<br>
> >> info on crashes?<br>
> ><br>
> > How much would this increase the download size? And if you include only<br>
> > the debug packages for libkdegames and the games, would that pull in<br>
> > other debug packages?<br>
> ><br>
> > If the overhead is only minimal, I would go for at least the debug<br>
> > symbols of the games and libkdegames.<br>
><br>
> I've had a go at creating this and with the basic kdelibs, kdebase and<br>
> all games and the debuginfo for them, a livecd of 620MB can be made.<br>
> The VMWare image is about 850MB compressed. I could create a torrent<br>
> for these and distribute it from my local server; I probably wouldn't<br>
> be able to handle mass distributing it via http/ftp. If we go for<br>
> torrent distribution (which I'd recommend) we need to make sure we've<br>
> seeded it all in advance.<br>
><br>
> Casper, you should carry on with creating yours. In mine I've currently<br>
> got: KDE:KDE4:UNSTABLE:Desktop<br>
> KDE:Qt<br>
><br>
> and then:<br>
> all the kdegames<br>
> all the kdegames4-* stuff including debuginfo (not debugsource) and<br>
> carddecks kdelibs4-debuginfo<br>
> libqt4-debuginfo<br>
> all the ggz stuff<br>
> open-vm-tools-gui and virtualbox-ose-guest-tools for running the image<br>
> as a guest<br>
> an I explicitly chose all the *-branding-upstream packages for the<br>
> native KDE feel<br>
><br>
> I used http://techbase.kde.org/File:Kdegames.png as the logo for the<br>
> bootsplash screen and I'm planning on popping up a browser with the<br>
> webpage about the games day so the user can get info as soon as the<br>
> image starts.<br>
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