<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;">> First of all, thanks very much, Eugene, for improving the third<br>
> background in the Egyptian theme of KGoldrunner.<br>
You are welcome<br>
> KGr has just acquired an animated demo that runs at startup<br>
> time or whenever you use the Demo action.<br>
Great stuff. I've noticed, and you know it seems I enjoy watching Kgoldrunner played more then I enjoy playing it :P<br>
> Also, I found that the new Curse of the Mummy game was not<br>
> getting installed (an omission in CMakeLists.txt). What! And<br>
> none of you noticed? ... ;-)<br>
No I didn't :( sorry. But that's probably because I prefer the default game :)<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>A few things I wanted to point your attention to:<br>
1) There really has to be an indicator of some sort to show the player where is the exit ladder. Some levels are constructed in such a way that after you collect all the items nothing changes it seems. Then you have to try and deduce which ladder is the right one. Maybe an arrow?<br>
2) Somehow it seems like some animation's got broken for my Egyptian theme where not all the animation frames are used.<br>
3) If I was to start playing the game immediately after demo the level would come out blank, as in nothing but a background. The only way around it is to disable the demo mode altogether and restart the game.<br>
4) I've noticed you've introduced a stand-still mode for characters, but you're currently using a frame from fall animation for that one. how about I make a dedicated stand-still frame(s) instead? Just tell me the specs.</p></body></html>