<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;">On Wednesday 22 April 2009 22:23:43 Mauricio Piacentini wrote:<br>
> I think your previous message nailed it: it is the tone and wording of<br>
> the messages. At first I did not realize the game "entity" was also<br>
> trying to solve the game, and talking to me :) This is probably<br>
> confusing for others as well.<br>
Yep, certainly. But I also think it's not necessary to report *that* often.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>Speaking about dolphin for example, status bar changes when you move to the different entity. And in this case it changes to provide a different information - because one entity changed to another.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>In kpat's case we have one entity - the current game. And constantly telling same things about it has a little sense imho.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>Imagine for example such situation:<br>
You are hovering some file. Dolphin displays info about it in status bar. Suddenly it changes status bar text to:<br>
"Oh! Looks like this file's going to change. Checking..."<br>
and then...<br>
"Yep! File's changed. Good luck with new content!"<br>
and then...<br>
"Oh, it's changing again! Checking..."<br>
etc etc.<br>
What would you think? :)<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>So what i'm proposing is to stop telling user things that don't change.<br>
*IF* they change, then it's good to report them. Once. Not at every turn.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>For example when game starts to be unwinnable, kpat reports about it. When it goes back to winnable - it reports it again. Simple, clear and non-intrusive.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>But issuing those "Calculating...", "Game is winnable/notwinnable" at every turn is too verbose imho.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>Cheers,<br>
Dmitry</p></body></html>