<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'Liberation Sans'; font-size:10pt; font-weight:400; font-style:normal;">I say we propose to help our guys with KGLEngine2D Not sure if they need help, and what with. For instance Python bindings for ti would be nice. I think it already has a physics engine. Maybe propose a tile map engine, or something along the lines...<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>P.S.: Sasha, please forward this to smarter, and pakadal. Maybe they have some ideas.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>On Friday 13 of February 2009 07:32:52 Mauricio Piacentini wrote:<br>
> If we want to have students working on KDE Games for GSOC2009 we need to<br>
> start collecting ideas as soon as possible. There is a page for<br>
> collection of ideas at<br>
><br>
> http://techbase.kde.org/Projects/Summer_of_Code/2009/Ideas<br>
><br>
> Put your ideas there, this will help us get the process started.<br>
><br>
> Regards,<br>
> Mauricio Piacentini<br>
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> kde-games-devel@kde.org<br>
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