<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'Bitstream Vera Sans'; font-size:10pt; font-weight:400; font-style:normal;">On Sunday 07 December 2008 14:42:03 Frederik Schwarzer wrote:<br>
> While looking at some of the issues in libkdegames (for learning<br>
> reasons), I created the attached patch. Does somebody want to<br>
> have a look at it?<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>Looks nice to me, except that this change:<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>-        foreach(KGameDifficulty::standardLevel level, m_standardLevels) {<br>
+        foreach(const KGameDifficulty::standardLevel &level, m_standardLevels) {<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>It's not really an optimization, because standardLevel is a enum, and passing it as a const reference doesn't bring any improvement - it'll be optimized by compiler.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>Well, no harm either.<br>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:0;"><br></p>Cheers,<br>
Dmitry.</p></body></html>