<div dir="ltr">> I'd rather see an option 'don't allow unsolvable puzzles' where<br>> "unsolvable" is defined as indeterministic (i.e. impossible to complete<br>> without random-guessing). Of course this applies to *any* board, so I'd<br>
> add the condition that we assume any contiguous area of at least X<br>> 0-neighbor squares is initially revealed when making that determination.<br>><br>> Partly that's because having a border feels like it would affect the<br>
> style of play adversely... but maybe not. I certainly wouldn't object to<br>> it as an option.<br><br>It would alter it, yes. Adversely, maybe-- I can sure see it decreasing the length of the game when all the 0's on the perimeter dig cavities into the map from every side.<br>
<br>> Well, mines is a two-part game, where one part consists of finding<br>> "large" 0-neighbor areas by random guessing, and the second part is<br>> wholly deterministic. There isn't really any "AI", just a series of<br>
> logic rules to be applied.<br><br>Artificial Intelligence is... a series of applied logic rules. ..and tubes.<br>If you can do it, your machine can do it. If your machine can't do it, you can't be guaranteed to be able to do it.<br>
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