<div dir="ltr">>> --multiple mines per space. This really takes the game logic up a<br>
>> notch, and theoretically only requires subtle code modification and<br>
>> some new art.<br>
<br>
>Wouldn't this reduce the game to mostly guessing?<br><br>No it does not. These aren't new ideas. If you want to see how they work, go find minesweeper pro or crazymines and try to run them in WINE.<br><br>>I find 'I'm not sure' flag useful. Sometimes I *know* that there's a mine<br>
>under either one field or its neighbour, but not which one (yet), so I mark<br>
>both of them with a question mark, and then come back to them later.<br><br>Sometimes I know there's a mine under either this space and the one two up and one over and this other space across the board and the one two below it /or/ first said space and the one two up and the one across and the one below the one across the board and----<br>
...'im not sure' flags complicate it.<br>Think of it as a memory test. Goodness knows with only one mine per space there's got to be /some/ intellectual benefit to playing ;)<br><br>
>I could start a religious war here, but I won't :-).<br>Oh, I'm right with you on the religion, I just don't want to mess with recognition software that doesn't work to two to three nines of accuracy without extensive training.<br>
<br>>I wholeheartedly agree. I even think the default should be only winnable<br>
>games (i.e., winnable without guessing). I would like the game more if I<br>
>knew that it *is* possible to solve without guessing – that it's only me<br>
>being stupid … ;-)<br><br>That's part of the reason I like linux. It doesn't hate me, I just screw with the wrong config files. All my fault. It's comforting because i know if i just leave everything well enough alone, it won't explode. I like as much of life to be like that as possible.<br>
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